Thanks Srek for the explanation,
But I think the discussion is about something different. It looks like there are two groups that just are not able to really understand each other, as most of the arguments where exchanged multible times in this thread.
- One Group tries to enplane, what scene nodes are, and that they are superior to xpresso and therefor xpresso will get obsolete.
- and the other group states that it likes xpresso for ist easy usability and because it is a tool that makes skripting accessible to non coders. And that a more powerfull tool might be of absolutely no use for them if is to complex for them to learn.
What I read out of the discussion is, that every one now has accepted, that scene nodes is technically something different then xpresso, that it is much more powerfull and that it can reproduce everything that xpresso can do.
But what I don't really can read from this discussion is a real concept to make these complex scene nodes as accessible as xpresso or even better accessible. I read That it all is just a UI thing (It will not be as easy as that) or that node groups can be produced as new asset (which is really cool, but doesn't help when you have to find it between ten thousand other nodes, that form every function of a already quite complex program).
I from my standpoint I think that it is highly advisable for the technical side to try to understand the fears of some of the users here and use this understanding to form something better but at least as easy to use as xpresso. I assume that there are already some thoughts about that, but I think, that the most powerfull tool is of no use if you can not utilize it and as sceene nodes is as complicated as the whole of C4D, as we know it, Maxon needs to put as much brain into the usability as they did with the whole UI that we have right now. Otherwise it is not much more then a API.
best regards,
Jops