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Showing content with the highest reputation on 07/30/2021 in all areas

  1. I use Null objects as targets in the relevant Hierarchies and use the PGW constraint to switch between these null targets. Not really elegant, but solid.
    1 point
  2. a slightly "simpler" workflow can also work... here i just keyframed the weight sliders. as soon as you keyframe the weight parameters in the constraint, you need 2 targets. so if an object is on a table and you want your character to pick it up or put it down , you need to have the table as a second target additional to the hand. i've seen people try it without a second target, that's why i'm mentioning it. what seems to be broken in the parent constraint as well as in the psr constraint is the maintain original offset option. i'd avoid using that altogether. parent_constraint.c4d
    1 point
  3. I would like them to overhaul the Xrefs and Parent Constraints since they never work properly. Been waiting for them to fix this for years and I know I am not the only one wanting this 🙂
    1 point
  4. Is it just me or has any company mastered the art of clean and clear communication when they make the shift to subscription licenses? There are always questions over what is NOT said in the announcement. But with that said, I do have to say that Insydium did a poorer job than most. In fact, some could argue that it was deceptive. I would like to give Insydium the positive benefit of the doubt as they have been very customer focused in the past (and I believe will continue to be that way in the future), but something just did not sit right with me in how they announced "Fused". Here are some points to think about: They never used the word "subscription" in their front page announcements. In fact, you have to infer what Fused really is by what is NOT said. Note that on the purchase page, you only see the word "perpetual" used against XP but not against all the other plugins. This raises questions. Their product page drop-down list box lists both "Fused Maintenance" and "Fused Subscriptions" -- so you think they are two different products but they are not. Everything is now under "Fused". So up until this point, you still think you have access to ALL that Fused has to offer but in a maintenance plan. In fact, the wording on the "Fused Maintenance" page is also rather confusing: Doesn't the highlighted section below lead you to believe EVERY plugin is perpetual...especially when this is under a "Maintenance Agreement" page? What is a "perpetual Fused license" then? The first time the word "subscription" is clearly called out for a Fused license is when you click the "What's this" icon next to the "Convert This License" icon on your account page. But you have to be an existing customer and you have to log in to get to that page. The marketing of Fused is really geared for first time buyers. There is nothing that is directed to existing customers. You would expect a well displayed FAQ page that addresses existing customers questions or concerns, but while I did eventually find one, I honestly can not remember where. I think it was on my account page - but honestly, I have not been able to find it again. As confusing as figuring out what Fused really is, the fate of Cycles is even more confusing -- no point in going into that again as previous posts on this thread have already discussed it in detail So it seems to me that the Insydium folks are trying to sell a subscription based product in the most distracting way possible so as to hide that it is a subscription. Their distraction is "look at all the plugins and training you now get in addition to XP and Cycles". While in the very small print they say "....oh and we are taking away perpetual Cycles from you." Honestly, I think Maxon was more upfront with what they were doing and they were not that upfront as they provided NO details on perpetual licensing. Look, if subscriptions were universally praised by their customers as a great program, companies would not be gaslighting their customers with each announcement. But we all know that subscriptions ONLY benefit the company so they are never explained clearly. Look...it is one thing to move to subscriptions. I get it. It is a good business move for you. But please treat us with respect and be honest about it. Don't treat us as morons and think you can hide what you are doing. That is condescending and we should NOT stand for it. I expected more from Insydium. Sorry to say, I am very disappointed. Dave
    1 point
  5. Thanks for getting that clarification Mike. Pulling Cycles perpetual without any prior notice to users is not cool, unless they notified them specifically previously.
    1 point
  6. OK, so I got a reply: To their credit the ELUA is straightforward and seems reasonable to me. I had a brief email exchange with Insydium to clarify a few matters - which ended with this: As an X-particles - but not Cycles - user, it looks a good offer to me: X-particles remains perpetual and Fused add-ons are the benefit for staying in maintenance. But having said that, if you plan to continue to update / maintain X-particles in the future it isn't really an offer at all. You don't have any choice. On the other hand, if you're a Cycles only user... I feel your pain.
    1 point
  7. I think it's very poor that Insydium are asking users to convert licences - from perpetual to 'Fused' - without informing users of the exact terms of the licence they're agreeing to. I've asked them to send me a copy of the Fused EULA... I'll see what the response is...
    1 point
  8. Hi since R24 you can create and manage Scene Node and Node Material with Python. Implementation of a Python node is of course technically possible in the future but most likely will never happen as long as Python is only 1 thread as it will basically kill all the Node performance.
    0 points
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