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Showing content with the highest reputation on 07/21/2021 in all areas

  1. You will be able to extend it after August 31st with a max end date of Aug 2024. Cheers Dave
    2 points
  2. I wrote their GLTF importer and store content browser plugin for UE4. I like to feel that I contributed to this buy out. 😀
    1 point
  3. Quite simple....this decision is NOT made with the customer in mind. Rather, the only ones who benefit from this are the business owners as it creates a guaranteed stream of revenue going into their bank accounts. Subscriptions captures the user base more so than ever before. With perpetual licenses, if you were not happy with the upgrades, etc. you just stop paying for the upgrades and continue to use the software. The developer looses future revenue should the user make the decision to hold fast with what they have. Under a subscription plan, that same decision also takes away the ability to use the software. Regardless of what comes next you must keep paying to just use the software -- even if nothing you care about get's fixed or improved. This is the model every company wants to be in -- especially as a product matures and the technology to stand out amongst your competitors becomes more complex and expensive to develop. Re-occurring revenue streams raises the value of every company and that is why they do it. Remember, new features is NOT a mandate of the subscription license. That is an agreement we imprint on the developers based on history -- but there is nothing legally binding should a new release NOT occur while under subscription. I bring up this (hopefully ludicrous) scenario to make the following point: Where is the incentive to compete on new features released each year when the user base is locked into paying regardless of what the next release provides? We have seen this happen with Max, with Adobe Premiere and to some extent Adobe After Effects as well (based on some of the complaints I have heard) and so there is a precedent. Will this happen with C4D? Not sure....but history is on our side when it comes to justifying our concerns. Dave
    1 point
  4. Thank you for the clarification, Dave. Grüße nach Heidelberg!
    1 point
  5. Redshift for Blender is not as widely known, because it is still in beta (admittedly it's quite far along, though). So the installer recognizes existing Blender installations, but you can't actively install the plugin with the installer. You need to copy some folders and files manually as described in the Redshift forum Blender thread here. I have mixed feelings about this announcement. At work, we have a C4D+RS subscription, but we also needed extra licenses for Maya and 3DS Max. The fact that our C4D subscription will now include Redshift for all DCC apps makes things easier, as everything can now be handled through our floating C4D licenses. At home, I use Redshift as a hobby, so I am not particularly happy about the change. I appreciate the move to the MyMaxon account, though. I often work on my desktop machine and on my laptop. I move C4D licenses between the two all the time, and it's a breeze with the MyMaxon account. With Redshift, I do this less often, as it requires more (easy enough) steps. Having this more streamlined like Cinema is a nice little QOL improvement. One thing we always don't consider though, is that technically, you cannot own a software. You only get a license for using it, so from a legal POV, perpetual vs. subscription is theoretically only about how long you are permitted to use the software (infinite vs. time limited). I know this doesn't really help, but I find it an interesting thing to remind myself about nonetheless every now and then. What's unclear to me is whether I can still extend my maintenance after August 31st. I know you can extend it all the way up to August 2024 as the very final date, but I don't understand if you have to do this beforehand or if you can still extend maintenance after the switch. I am also worried what all this is going to mean for R25 perpetual in September...
    1 point
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