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Showing content with the highest reputation on 07/19/2021 in all areas

  1. I love Redshift; I like the dev-team's transparency and openness. They should have my money -- it's a good product with good support. But -- and this is crucial -- I want to pay on my terms, and I want to be able to access my stuff at all times. An ongoing subscription feels just extortionate. It's so easy to solve everything -- let me rent the software; if it's long enough, let me exit my subscription with a perpetual license (that no longer gets updates). It should be the same for C4D (and Adobe and all the likes). They way it is -- just robbers sitting on my files. The way it coud be: A fair model that respects my investments and honors me as a customer.
    1 point
  2. Subscriptions have ruined everything. If you don't own your software, you don't own the projects you make with it either. This has more or less ruined the enjoyment I used to get just messing around with the software, exploring, and having fun.
    1 point
  3. Well...we all new that this would happen someday, but I just got the following email from Maxon: So not sure if this means that my current perpetual license (including any upgrades until my maintenance plan runs out) will also shift to subscription only. Is this a precursor to Cinema 4D also moving to subscription only? Only time will tell. If so, then the countdown to full Blender mode has begun. Why? Well, the industry has shown that all subscriptions reach a point when you are just paying year-after-year to use the same old software with the same old and unfixed issues. We've seen that in Adobe products (especially Premier), in Autodesk products (Max) and even in Microsoft products. In short, all forward progress slows down considerably once everyone is locked into "pay-to-use" rather than "pay-to-upgrade" . This is especially true for mature industries and DCC is now a very mature industry. Dave
    1 point
  4. 3d ocean 3dexport creativemarket pond5 adobe assets (previously substance source) 3dsky.org or 3ddd.ru these are some alternative i know and selling models with side of popular sites.
    1 point
  5. BlendSwap has over 23.000 free models. Many are CC0 licensed. Lots of architecture related ones as well. https://www.blendswap.com/categories You do require a copy of Blender to convert the objects for use in other apps.
    1 point
  6. What I find really interesting is that like their initial release of their fluid solvers, Insydium just makes massive improvements with the next release. When xpFluidFLIP was initially released it was okay but very difficult to control. They then released xpFluidFX which is a world better than the other two solvers (FLIP and PDB) and my go to choice. Now it appears that they are doing the same with dynamics in terms of adding ease-of-use and improving the capability and quality over what they released last year when they introduced recursive volume breaking and spline dynamics. So what I find interesting is that I would imagine that this is all built around the Bullet physics engine...the same physics engine that is in C4D. So how many years has C4D been using the Bullet physics engine? Based on this video, is it fair to say that Insydium has passed C4D's implementation in terms of capability...and in one year? It does make you wonder doesn't it? Dave
    1 point
  7. Too bad Maxon isn't innovating as much as Insydium is. Very impressive. One thing that caught my eye is the lack of jitter in those collisions. Maybe there are more settings to be adjusted than they showed in this video, but the mass, gravity and lack of jitter looks fantastic.
    1 point
  8. I'll throw in a few that I've used and might not be well known. Many times, these artists that sell on TurboSquid will also sell their models directly on their own site and usually $25 cheaper. Also will give you discounts when buying multiple models at once. I've also hired a person to create a custom model for me, such as a car which is too complex for my skill level. https://www.thepixellab.net/products https://evermotion.org/shop/cat/440/summer_sale/0/ https://doschdesign.com/productlist.php?line=4&subrubrik=94 https://3dmdb.com/en/3d-models/suburb/ Mostly vehicles https://squir.com/ https://hum3d.com/3d-models/furniture/
    1 point
  9. I just finished a Redshift-Ocean-shader, that might work well your plugins (and xpOcean): Redshift OceanShader - Materials - Core 4D Community
    1 point
  10. I totally agree that we get outstanding feedback from users! While it's true we've not yet been able to deploy an improved system for collecting ideas, I want to assure you that the ideas are neither buried nor unaddressed. Our product management team reads and keeps track of all your ideas, and we've integrated lots of them - especially as part of R23's Animation Workflow Improvements. We do get a lot of great ideas via the form - honestly too many to address them all while still making progress on new features and strategic objectives. Still - we tackle as many as we can and most importantly incorporate the general feedback into future development plans. Thanks for the specific idea you posted yesterday - it was a great observation and we'll see what we can do.
    1 point
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