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Showing content with the highest reputation on 07/11/2021 in all areas

  1. Also checking this one out in the upcoming week. How is it that I missed these? Thanks again!
    1 point
  2. If you’re already familiar with git workflows then you could also take a look at achorpoint. Also made by a ex MAXON employee. https://www.anchorpoint.app
    1 point
  3. If i back to main question of this topic - i do not expect anything. I'm not Dr.Strange to calculate 100500 additions/fixes to C4D
    1 point
  4. would love the ability to view only selected uv polys in the uv editor, or hide uv polys without also hiding parts of the mesh in the viewport.
    1 point
  5. Sebastian no longer works for Maxon. After an incredible 11 years he is now off on his own creating a very cool artist friendly version control system called Snowtrack. Worth checking out. https://snowtrack.io
    1 point
  6. Could you explain the "Surface" option and how that applies to sculpting. I might not be getting exactly what it is you are after. Since the sculpting brushes are surface based. They don't just take what is under the brush preview. It looks at the connected polygons on the surface of the model and if they are with the radius of the brush then the vertices are affected. There is also the "Surface Distance" option on the grab brush which works a little different as well, it walks the surface of the connected edges and calculates the amount of distance travelled from the centre hit point. Also if you want a duplicate layers option I added it to my own sculpting brush tools if you need it: https://www.plugins4d.com/Product/SculptProjectionBrush I have asked people a few times what they would want from the Sculpting system as far as additions go. But I don't hear anything at all other than wanting auto retopology and meshing tools. Which aren't actually related to the sculpting tools. And since R23 there is a new remeshing algorithm built in called "Remesh". Which got improved further in S24 with more options.
    1 point
  7. Well, Redshift works... but not every node is integrated. I never needed one that is not in the Node Editor though.
    1 point
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