Not sure it's entirely fair to say that there are less modelling questions / discussions here recently - I have certainly had things to answer on a daily basis, and the forum has been generally a bit quieter recently, presumably because of 'holiday season' and our recent domain name change. Meanwhile I have more modelling students than I have ever had, and a decent flow of constant modelling work for use in Cinema pipelines, so I can't quite share the opinion that this is a sinking ship - I genuinely don't think it is, and as much as I admire Blender, and understand people's reasons for learning it additionally, or outright defecting to it, I am not as pessimistic about the future of modelling in Cinema as others seems to be. The modelling toolset has continued to improve with almost every version after R18, and speaking as someone who uses it all day every day for client work, it remains 'up to the task' in my book - sure, there are still gaps in the toolset remaining, but those gaps do get smaller, and so far they are nothing like large enough to make me consider the full jump to something else. The focus might be more on procedural workflows at the moment, but I remain hopeful and relatively confident that regular modelling / development has not stopped and the importance of traditional modelling workflows is not forgotten as it moves forward.
Having said that of course I do see the wisdom of keeping abreast of what the others are doing, Blender and Houdini most of all, and I will watch this and all the other Blender threads with ongoing interest.
CBR