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Showing content with the highest reputation on 06/19/2021 in all areas

  1. I have rebuilt Valkaari's HOT4D plugin for R20 through to S24 on both OSX and Windows. All the plugins and installers are correctly notarized with Apple so there will be no installation issues on OSX. This is not a free plugin. I have to cover my costs. Visit here for more details: https://www.plugins4d.com/Product/Hot4D Should also work on the new Apple M1 chips in S24. I haven't tested since I do not own one. All of Bob Walmsley's videos appear to map well to this new version. You can see all his videos on my website as well. Here are two examples of scenes created with the R16 version of this plugin.
    1 point
  2. make a vertical linear cloner made out of spheres, choose amount and size of spheres so they almost touch each other.. apply softbody tag to the cloner, choose "made out of clones" in the softbody tags options. dial in settings for structural, flexion and shear, also go to project settings and up the steps per frame to something like 15. then apply a tracer to the cloner, set to connect all objects... then sweep a circle along that tracer spline, give the circle the same diameter as the spheres. hide the cloner from editor and rendering. that gives you one noodle... but you can copy the cloner and sweep with tracer as many times as you need noodles..... done this in the past, works quite well, but it might get too slow with lot of noodles. you could also try just cloning a bunch of straight splines, make that editable and merge all splines and apply a softbody tag to that... might run a bit faster. then the splines themselves get calculated as softbody. you'd have to play with the collision margin then, so the noodles won't intersect.... edit: just did a test out of curiosity, the clones solution is way faster... files attached. spaghetti_clones.c4d spaghetti_splines.c4d
    1 point
  3. I disagree. A UI and UX can be judged after a couple of hours already. At least to a certain extent. After a couple of hours I can already tell if an interface is unintuitive as hell or not, if it's ugly or beautiful and if parts of it make sense or don't. I can use zBrush for 10 hours and still tell the UI is an absolute dumpsterfire. People that have used the software for thousands of hours are often blind to problems with the UI, myself included. "It's not that bad" or "If you learn it you'll be okay with it" is stuff I've often heard about Blender or zBrush. Problem is "it's not that bad" is "it's horrible"s little brother.
    1 point
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