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Showing content with the highest reputation on 04/29/2021 in all areas

  1. Reallusion Magazine features an architect using Cinema 4d/Redshift along with Character Creator and Houdini: https://magazine.reallusion.com/2021/04/06/architect-levels-up-architectural-visualization-with-character-creator-marvelous-designer-and-cinema-4d/?utm_source=2104-5_RLnews&utm_medium=email&utm_campaign=newsletter&utm_term=main1_L
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  2. This is close. Try tweaking the rangemap decay curve. ball.c4d
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  3. From the album: Rasputin's Gallery III

    Female figure imported from DAZ. Dress I made in Marvelous Designer, but textured in C4D. Hair styled in C4D. Corona Render, 150 passes.
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  4. Working on some more updates for the JetFluids plugin. Adding in the ability to apply force to the volumes. Also adding in Fields support. Lots of additional little bug fixes and here and there also. You can get the current version 0.08 for free here. https://www.plugins4d.com/jetfluids Next version will be 0.09. Some WIP so far using forces and fields. Note that the simulation time is not realtime, but it is pretty quick. What you are seeing below however is the realtime playback in C4D after simulating. All frames are individual files on disk. Using a box to apply force to a fluid. No collision detection is happening here, just a downward force from the box. Box is driven here using Signal from Greyscalegorilla. Applying a spherically shaped force upwards from within the water. Using a Spherical Field as an attractor to pull the liquid up for a few frames. Churning some liquid using a Radial Field,
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  5. From the album: Rasputin's Gallery III

    An image I made this week. Figure is a DAZ3D figure. Dress made in Marvelous Designer. Hair and all else done natively in C4D. Corona render, 64 passes.

    © rasputin

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  6. From the album: Rasputin's Gallery III

    Imported V4 character, clothing I modeled in MD, other objects I modeled and textured natively in Cinema 4D. Rendered in Corona, 150 passes. Of chief interest to me was trying to model that 1940's hairstyle. With Cerbera's help, I modeled those shoes using the Sub-D method... the first time I'd ever tried that method in all my years of doing C4D. Cerbera was right: it's a great way to model, especially organically-shaped objects like shoes.

    © © Rasputin (2020)

    1 point
  7. A few updates have been done to Jet Fluids. Its now up to version 0.06. Here are the update videos... Some test scenes to highlight the velocity of moving emitters. I also tried to replicate that FumeFX demo. This screen shot shows the VDB data being meshed. I will do a nice smoke rendering in RedShift next year sometime. This took a couple of minutes to simulate on my 10 core i7. And viscosity test made for a user on twitter. Happy holidays everyone! Cheers, Kent
    1 point
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