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Showing content with the highest reputation on 04/19/2021 in all areas

  1. Working on some more updates for the JetFluids plugin. Adding in the ability to apply force to the volumes. Also adding in Fields support. Lots of additional little bug fixes and here and there also. You can get the current version 0.08 for free here. https://www.plugins4d.com/jetfluids Next version will be 0.09. Some WIP so far using forces and fields. Note that the simulation time is not realtime, but it is pretty quick. What you are seeing below however is the realtime playback in C4D after simulating. All frames are individual files on disk. Using a box to apply force to a fluid. No collision detection is happening here, just a downward force from the box. Box is driven here using Signal from Greyscalegorilla. Applying a spherically shaped force upwards from within the water. Using a Spherical Field as an attractor to pull the liquid up for a few frames. Churning some liquid using a Radial Field,
    3 points
  2. I saw a guy on YouTube who had made an aluminium helix that changed radius at the top and went down inside the original helix to join up again at the base. When it spins you get an up down optical illusion. I tried to make it using formula spline - disaster I tried joining 2 helix primitives using FFD to flatten the ends - another disaster Eventually I used a tracer and some XPresso math. Here's the wip -
    1 point
  3. This is a rather painful side effect of the software rental model. Even more painful is that even the Blender foundation realized teams in the middle of a project often cannot just update to the newest version due to pipeline issues, plugin support, new bugs in the latest version(s), etcetera - which is why they introduced long-term support with Blender LTS (long term support). When even the open source competitor spends time, effort, and $$$ to back-port essential bug fixes in an older version to accommodate teams and companies, then I begin to wonder about the validity of the software rental model. The "if you rent our software you are always ensured to receive the latest fixes" is an invalid assumption to make as a company in these usage cases, and only serves to justify the company's business interests and of its shareholders. Less so of the users.
    1 point
  4. Wow! What a fantastic job Hobbyist. Makes me want to see more. I was hoping it would land and a little alien would pop out, but what you have looks awesome. Did you make the background stars/nebula or is it an image? I can never seem to make space look like space, but I even noticed a little motion blur to the stars at the beginning. Great job!
    1 point
  5. From the album: Personal Projects & Experiments

    Cinema 4D 20 (color correction and Tilt Shift effect from CorelPP) It was fun revisiting an old project after almost 10 years for a make over. See original made with Cinema 4D here Original idea : Wizards of the Coast / Magic the Gathering. Original card Original painting : Lars Grant-West Card information : Name : Glimmervoid Type : Land Expansion Set : Mirrodin Rules : At end of turn, if you control no artifacts, sacrifice Glimmervoid. T : Add one mana of any color to your mana pool. Flavor Text : An empty canvas holds infinite possibilities. Phyrexian spin-off https://www.deviantart.com/demisart/art/Glimmervoid-2020-Phyrexia-Edition-837261746
    1 point
  6. Thanks a million Das! I hope you manage better render times than me! 😅 Yeah I'll be trying a few more sci-fi themed shorts over next few months. Used this as a kind of dry-run for other projects. Really want to get some nice cloud shots, but see how it goes 🤞
    1 point
  7. Inspiring stuff man! Thanks again for posting this. Now I feel like doing something like this myself 😄
    1 point
  8. @CerberaMy hardware is very low specs and my patience for long renders also low But for this particular render (more than a year old) I think I had set a very blurry reflective floor and background, so no matter the settings there would always be a grain. Somehow the grain for this particular render gives me the impression of a more realistic depiction reminiscent of old photographs and that effect gets more justified with the low lighting giving the center object a more jewel-like character on display which I wasn't intended for but rather intended for an abstract object.
    1 point
  9. Removed one of the roughness shaders from the window and added made the clouds more defined. I was going to add sparks to this shot as a continuation from the previous shot but was experiencing a lot of crashes and just fired it off to render. It was a 9 hour render with 500 samples in Octane. I'll cut this shot a bit short in the final version just before the cloud comes through the window where it's pretty noticeable. Ideally I wanted to split the window from the clouds as separate renders which would have allowed me add more comp elements but it would have made this too long a render than what I could afford. Maybe some stage in future will do it.
    1 point
  10. those are looking GREAT! got to find some time to give this another try!
    1 point
  11. Well, they only saw the sketch, and are still discussing which one they'll take. Finished with the rigging! HAPPY! Too bad I'm still stuck on R21, R23 has this cartoon rig? Don't know if it's something handy and easy to use. This took me about 7h from start to finish, but I do start from scratch. Not the biggest fan of the charactercomponent, for a bit more custom controls it gets too complicated and slows my program / Mac down a lot. Or maybe it's just me. =D
    1 point
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