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Showing content with the highest reputation on 04/16/2021 in all areas

  1. Hi guys, I'm new to this forum. I've been a Cinema 4D user for over 10 years, and then transitioned to Houdini the last couple of years now, after I ran into some bottlenecks in C4D. I'm by no means a master of either software, but having made the jump myself, I'd be happy to help anyone looking to do the same, and looking to replicate certain C4D tasks in Houdini, in the easiest way possible. My main focus is on motion graphics and archvis procedural modeling, but I also do the odd sim now and then. Houdini is freaking awesome, and for the work I do, it blew C4D out of the water in terms of features and performance (and since I used Indie, price as well).
    3 points
  2. Really digging the new placement tools. It's something I've wanted, been looking for ever since I got interested in 3D. Also, the new Asset browser seems to be super as of now. Building my own little Kitbash library means I don;t have to keep opening other files.
    2 points
  3. More Sub D practice. It's still dense and lots of mistakes, but each one gets better, so I just need lots of practice. All quads though, just too many of them 🙂
    2 points
  4. Hello, just a short notice: FlockModifier 0.7.8 also runs in R23 and S24, and you can now download builds from GitHub.com: https://github.com/fwilleke80/FlockModifier/releases/tag/0.7.8 Still free and open source. Greetings, Frank
    1 point
  5. It is not true that Houdini Indie is only limited to $ 100,000 in revenue per year. The main limitation is the file saving format. Files saved in the Indie version cannot be opened in the Artist or Studio versions. Additionally, one company can only have 3 licenses in the Indie version. Limitations in the file format mean that a large studio cannot even work with a freelancer who works on the Indie version. Therefore, it is an effective safeguard. On the other hand, Maya and 3D Max in the Indie versions are limited to projects in which you can participate, in addition to revenues. The projects cannot exceed this amount (even if you do only a part of the work yourself). Therefore, it is impossible to work in these versions, e.g. on assets for a game development studio. Autodesk does not implement physical safeguards, but does hire third parties to investigate license abuse. MAXON has never acted like Autodesk, never hired companies looking for piracy and misuse of licenses. That's why it's hard for them to follow the Autodesk path.
    1 point
  6. Hey For everone that is interested in the insydium bridge for R23 and S24 Thank you Insydium!! https://insydium.ltd/products/bridge/
    1 point
  7. This looks really cool (and weirdly delicious?)
    1 point
  8. So, if someone decides to invest a large sum of money into the software, they basically have no more support on faulty aspects of this software, less than 6 months after its release? This doesnt feel right at all. When you buy something, this something needs to work as it is intended, full stop. This is the way it was before the subscription model was adopted. My perpetual license of R18 got updates even 1 year afterwards with essential fixes. I understand obviously that new features are added within each release, and sometimes a new feature could already contain a fix for an old problem. But if that is the case, this needs to be more transparent than the way it is now. Locking out a fix to a problem that was in the software to only users who are willing to update and pay for the subscription it is not a way to treat people who invest in the software in the first place. It shouldnt even be legal.
    1 point
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