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Showing content with the highest reputation on 04/15/2021 in all areas
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Is it just me or does it seem like MAXON really puts their foot in their mouth when discussing/defending the features of each new release? Invariably, the arguments they make don't wash with everyone and after much discussion in the forums we get the expected "Goodbye MAXON...it has been a great X years but I am out of here". The gaffe this time around didn't even have anything to do with S24 but a discussion on why R23 bugs may not be fixed. I mean, that really is a little irritating to your perpetual license customers and essentially says "Hi. We at MAXON only stand behind our current products! Customer Care to us means if you want it fixed, you need to buy it again!" Really? Imagine if the automobile industry worked that way. "Brakes don't work on the 2020 car you just purchased? Well, just lease the 2021 model." I mean, that is essentially what was said in a previous post over the advantages of subscriptions over perpetual licenses. Seriously, that is a ridiculous argument. Personally, I don't buy the whole code base argument because I can't imagine that it is impossible to modify the S24 code base such that new features introduced between R23 and S24 get turned off. You then release this as an R23 patch. That would be the smart thing to do because you then only have ONE code base across you entire user base to worry about rather than separate codes bases for each release...with the additional benefits of happy customers of previous releases getting their bugs fixed. Even if you can't do that for certain tools in R23 because that tool was completely re-written from scratch in S24, then just disable as much of the new features as you safely can. So what if a new feature creeps into the R23 patch -- it is a win-win situation for everyone. You have only one code base to worry about and users of previous revisions get more stable software with a few additional features. So using bug fixes as a motivation for going with subscriptions was an ill conceived statement where perpetual license owners are concerned. No one who is dead set against subscriptions will be pushed into subscriptions...they will just be pushed into Blender. I think MAXON needs to seriously wake up to that fact. If you want to keep the perpetual license user you need to think differently. We are a lost cause as far as subscriptions are concerned because Adobe has taught us that at some point in the future, the new features will not justify the cost of the annual subscription and eventually you will feel like you are paying each year just to use the same old software...bugs and all. Honestly, MAXON should just hire Chris Schmidt to talk about the features of a new release and stay quiet. You are not helping yourself. Dave6 points
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A sad + 1 from me. And I do have to say that I very much agree with Flima. Selling a $3,500 software and effectively supporting it with bug fixes for just a month or two (until SP1) is unacceptable. A perpetual purchaser / upgrader should be entitled to at least 2 or 3 bug fix rounds IMO - a minimum of 12 months active bug fixing support.4 points
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Hey For everone that is interested in the insydium bridge for R23 and S24 Thank you Insydium!! https://insydium.ltd/products/bridge/3 points
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Well, this discussions are all over the place and on all different Software forums every time when a new release comes out. here is my point. Three years ago I was on the same part that MAXON and Cinema 4D loose the track to the Industry. I heard a lot from Peoples " aa Cinema 4D, yes it is a Mograph Software. And yes a lot of industry standards and tools was not in Cinema 4D for a long time. So I switched to 3DSMax, also because I need it for work at the office. Specially for Architectue Visualisation 3DSMax is the standard with the most tools and Assets focused for Archviz. 3DSmax is great on that but there is so much pain and stress every day working with 3DSMax. short: Now three years later I canceled 3DSMax at home and switched back to Cinema 4D. And it was a coming Home. Today the best thing of the day is turn off 3DSMax at work and start Cinema 4D at home. What a great feeling to work with Cineme 4D. About the Update to R24. for me it is a great update and I feel that MAXON has found the way and focus back into the whole industry not only focused on Motion graphigs. So thanks to MAXON for this Update and keep up the track.3 points
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I could have quoted your entire post, as I agree 100% with all you mentioned. Couldn't have said it better. I stayed out of the discussion until now, as I feel you now have voiced exactly what is on my mind, and wanted to support your message. While I regret not having some of the new features, I am more than happy of using R20 without its periodical need to connect and validate its license.3 points
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Oh, and by the way, I think an important point is forgotten in the whole price discussion: Changing to Blender is not free. I considered it too, but: - I would have to relearn a lifetime of working in 3D -> Hundreds or Thousands of unpaid hours. - I would have to convert my whole library of assets - I would need to cut myself loose from all my previous work (scenefiles, setups), that make my work very efficient. In the end, for me the switch would be a massive time investment, and at this point in life, time is my rarest ressource. So I decided to stay in familiar C4D-country and just deal with the price. Of course I'd prefer a lower cost, Indie-version, whatever, too. I hope your voices are heard by MAXON. I just wanted to add those thoughts to the commonly heard phrase "Well, Blender is free!"2 points
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Hey guys, I haven't read the whole thread, I guess there's a lot of controversy 😉 Feature-wise, I think MAXON is on a good track again. (The UV-Update was a godsend for example). S24 at first seemed a little ho-hum to me, but after using it the last days, my opinion turned completely: - The Placement-Tool is fantastic and will save me a ton of time, every day, in every project. - The Dynamic Placement Tool is super well done. At first it seemed kind of gimmicky, but have a look at Chris Schmidt's presentation. It's insanely useful. - The Scatter Tool seemed to be duplicate functionality at first; but it's very easy to use and: super performant! - The Asset Browser seemed to be unnecessary at first too; but after Chris' video I spend half a day to organize my stuff and it's wonderful, especially together with the placement tools. ( You gotta give it to MAXON - those features complement each other really well ) - Signs of better Redshift-integration are promising. New RS settings are well done. - I haven't used any of the animation features, but tweening looks like a very worthy addition - Scene Manager: I really won't dive into a half-baked tech demo; i just don't have the nerves for it. BUT! The new Stack-paradigm looks absolutely fantastic! A parametric workflow with the object manager's simplicity married to a node-editor's flexibility. Congratulation guys, I think you have a real winner on hand with this development. For me, it's a very well-thought out bundle of updates, especially for a .5 update. PS: MAXON should really have Chris Schmidt do the official feature presentation, it was sooo much better than the official video.2 points
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Yes, it does make sense this. But the $800 should be a gateway for more of a "hey, do you want this shiny new features? This is the price" And honestly, after paying the full price for a perpetual..yeah, it could be steep, but it would be worth it still (if these features are of interest to you that is). But the $800 shouldnt be "hey, do you wanna be able to use... copy paste on the animation timeline for your work without a problem? Pay up" The software itself, should continue to have support for at least a year. If there is a giant issue on the software in the mean time, it needs to be fixed within this time! But what MAXON is currently doing, is not treating nicely people who invested on this full license last september... This is not okay.2 points
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Nobody is hating on perpetuals. I was actually considering it, as a last resource to stay within C4D environment.. But wouldnt you be upset, if you invested big money on a software last september, and after 2 months, the company said that it will no longer support it? Maybe you can get technical e-mail exchange with their center, but the actual software, fixing its mistakes, after the first big fix "service pack" it is bye bye. I am bafled quite honestly that not many people are being vocal and upset about this. This is anti-consumer practice at its finest. it is a company by the end of the day, and it wants to make as much money as possible, I get that. But it should NEVER be at their custommers expense!2 points
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More Sub D practice. It's still dense and lots of mistakes, but each one gets better, so I just need lots of practice. All quads though, just too many of them 🙂1 point
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I didn't hink that that would be a great deal for me, but actually this also is true for me.1 point
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Performance I can buy.. Add another GPU.. more Ram.. Convenience might actually save me more time, . I have Multiple GPU.. Use one for renderview.. use the 2nd for previews and when done join the renderview crunch.1 point
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Thanks for everything you're doing on the site Igor! It's no small feat. Looking forward to exploring other software and sharing on here.1 point
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Thanks Igor - this looks cool! I also just signed up as a contributor - thanks for making this place run!1 point
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I see where you're coming from and I understand what you mean. Thing is, nowadays caring about the environment is the hip thing to do for companies. One might even use the term greenwashing. That said, I think every bit of environmental protection that is actually being done is a good thing in my book. I can very clearly distinguish between a company and their product, I can do the same for an artist and his art. So honestly said, I don't give a damn what MAXON associate themselves with unless it's way out of taste. I think you know what I mean with that. That said, I do understand if you can't or don't want to distinguish between the two. One more thing on NFTs: What bothers me about this entire thing is that we're in a field that uses TONS of energy. I mean, we're literally throwing 100% usage CPUs and GPUs at pixels until there's a pretty image at the end. To me that is not far from what NFTs are doing. They are the result of a problem in the digital space and I can't wait to see how this stuff develops. That said, I think it's important to invest in a system that isn't as wasteful as it is right now.1 point
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I dont really feel like getting into the NFT debate here as of, right now, it is certain that it does have an negative effect on the environment (the only uncertainty is the actual amount of damage, as it varies from many different sources of this information). But of course, you can also see the good news about NFT's (which are usually conveniently shared by Opensea and any other website that operates with it), But if NFT's are not bad for the environment, why is MAXON suddenly decided to plant trees? Suddenly Global Warming became a concern? Right now, NFT is a cloudy and touchy subject, you obviosly have your stance on it, and I have mine, and that is perfectly fine. I will not try to change your mind about it, and you wont change mine either. But my point is, I dont want to be discussing about it on a software release, the software that I rely on with my professional life? And I really have an issue when a company focus so much on this kind of thing, and on a specific professional, that suddenly, an entire update of this software is around this!1 point
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Honestly, I was pretty upset until I read this.. (best thing since Jesus appearing on burnt toast) haha Thanks for this. And yes, you are right. I am on the minority here, upset at a very clear giant issue... But I will take that as my cue to leave, and wish people who remain with C4D the best. Loved the philosophical ending to your text by the way.0 points