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Showing content with the highest reputation on 04/12/2021 in all areas

  1. Apart from what we wish for this software we must be realistic and try to see what is MAXON's real goal and what should we be expecting. To do this we also must see what is happening in the other 3d software packages. C4d along with houdini is the main package for motion graphics and an industry standard in broadcast, advertisement, design studios, motion studios etc. MAXON will try to defend this status since it's the main profit branch so it will include more stuff dedicated to motion (scene nodes inluded) and also the reason why its buying red giant etc. Also c4d is know for it's easy approach so the stuff we'll see it's probably gonna be not very technnical. in my opinion MAXON will try to consolidate its presence in this side of the industry in order to keep blender away and to distinguish itself from houdini, since its an easier and more compreensive software. the other commercial software packages are kinda doing the same. in their own game. Autodesk 3ds max is boosting its modelling tools and also developing better material editor in an effort to maintain its status as modelling and render king. However, it relies in two major 3d party softs. Vray and recently tyflow. Without those two max is just and old software with good modellling tools but nothing special. Also autodesk is not introducing nothing new besides these features. max doesn't have a decent take system, nor a decent xref system, nor volume modelling etc. The list goes on. And you have to rely on lots of third party software. Maya is the same, they boost rigging/animation tools since its main business but besides that i dont see much. They dont upgrade their motion graphic tools , or everything else. and its crashes a lot (kinda buggy) Houdini is the main competitor for c4d in my opinion. apart from modelling, sculpting and character animation and rigging it is a stronger software but its hard to learn, and is a lot slower to produce results comparing to c4d in small advertisement projects. However i think they favour the development of vfx tools apart from anything else, since its main profit . Basicaly every company do the same as MAXON. They develop their software according to their commercial needs in order to defend their status in each industries, and if that status is gonne that software is as good as dead. We all want better tools that can do everything and in the end to pay the lowest price as possible. I think its very difficult to do that. Sometimes it's just better to learn a second soft and use it to complement (if needed). For motion graphics / advertisement etc, c4d will be a safe bet and with good tools. For everything else i think it will depend. My guess is that character animation will receive some better tools also. (and i hope) cheers
    5 points
  2. Honestly, I dont doubt that. After seeing MAXON's CEO twitting about NFT's (sigh...)! Soon there will be NFT's chats about on MAXON's presentations, on "how cool NFT's are bro!" I agree 100% with everything you just said. And I really do hope I am wrong, but after seeing these weird eyecandy and useless features like...Magic Bullet Looks for the viewport, I am not sure we should have our hopes high. I think I wouldnt be so negative if it wasnt a subscription model, and at such a high cost! When you look around and see companies like Pixologic, who have yet to charge for an upgrade cost for Zbrush once you pay their perpetual license, and the existence of Blender.... even Maya Indie is a lot cheaper! I know the whole comparison is a subject that has been beaten to death... but I do think this update will set the tone on what future MAXON sees for C4D, and what path it will take. And what kind of users it expects to have... I hope finally we get a better integration with Redshift, a render engine they bought! And useful, really useful features, like a true viewport engine, And not things like: "hey, make your viewport a bit more yellow with chromatic aberration, you will like it!"
    3 points
  3. A better spoiler. The business wizards at MAXON are going to announce tomorrow their sure fire and proven methodology for making money with C4D. Here is a sneak peak: Genius plan! Dave
    2 points
  4. Character animation guys are no C4D professionals? R23 has cut my workflow time into half with the new features. Both on UVs and Mocap. While not perfect the new animation tools are great. Simple as that. Is C4D lacking? Yes, and I am complaining a lot about missing features like Liquids, Fluids. Cloth, GPU rendering etc...And yes they will have to implement RS soon natively because rendering tech in C4D is 10 years old. But for me R23 was a major leap forwards if you like it or not. And no Houdini is not the main competitor of C4D. It is 3ds Max and Blender. I have a network here of 8-10 C4D artists. None of them is a mograph animator. All doing 3D CAD/Technologie Visualisation, Archviz and AR/VR. It is a misconception that C4D is only a mograph tool. It is the creatives way from multiple design paths into 3D. But yes, MAXON has to step up feature wise.
    2 points
  5. Hahahahaha, definitely a thumbs up for that one!!
    1 point
  6. 1 point
  7. Takes save me literally hours of time every single day. If you don't need them then fair enough, but if you haven't looked into them then I strongly suggest you do. Sculpting is also a great set of tools. No, it isn't zbrush but its still a very useful and solid set of modelling tools. Reflectance channel, yeah fair enough, not the best interface and the render engine can't really cope with them.
    1 point
  8. Added more detail, textures and finished the model. Starting rigging now 🤢
    1 point
  9. And he also integrates some kind of Blockchain technology.
    1 point
  10. Beeple uses his $69 Million dollar windfall from selling his crypto-art and purchases MAXON. As the new owner, he launches a new license program that if you create one piece of art every day between each release, then the cost of the next release is free. There is much rejoicing in the C4D community.
    1 point
  11. Some improvements: - adjusted his shirt with a little collar and some buttons - did some texture work on the shirt, vest and helmet - made a new embroidered logo - made the brown hair a bit darker
    1 point
  12. Made some sketches for a client and gave them three options. Unfortunately, they didn't choose this guy. I really liked it, so thought 'why not just make it for my portfolio?' At the moment, it's still in a T-pose, but as I'm pretty crappy with textures, I was wondering if you guys had some tips, especially for the clothes (shirt and safety vest) The helmet maybe could use some scratches and dirt, but I always seem to get stuck when it comes to shirts, jackets and pants. Does it need stitching, folds or creases? Dirt? Do you always have to unwrap this stuff to get the textures right?
    1 point
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