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Showing content with the highest reputation on 03/31/2021 in all areas

  1. Thanks for the clarification! Apologies back atcha.
    3 points
  2. Edit: A response to a typo! Interesting topic when it comes to the indie model, as it's the world that's changed about the software. Wonder if that leads to a race to the bottom/cheapest as has happened to so many things. Especially as MAXON has a totally free student version. Make me think of video game industry and how they haven't properly increased prices in decades even though the complexity/cost to make them has skyrocketed. Leading to loot boxes, micro transactions, and incomplete games that then have paid DLC.
    3 points
  3. Dan, First off...still love your work and still mourning your absence from the plugin market. With that said, I am NOT against paying for upgrades. Here is what I am NOT willing to pay for: 1) Bug fixes...sorry, but that also includes stability improvements. 2) New licenses to match C4D upgrades (eg. same program, no major code changes, just generating a new license to work with a new version of C4D) 3) Renting the same (and not improved) program year after year. Here is what I am willing to pay for via an upgrade pricing model: New major architecture changes to continue working with significant changes to C4D's core architecture -- in essence I do believe setting up the program to work with future C4D releases is a worthy investment on my part as with it comes the potential for the next three items: New features Speed improvements Scale improvements (ability to handle much large object sets, better viewport performance, etc). And here is what I am absolutely dead-set against and where I think GSG crossed the line: Having to buy into leasing a much larger set of products in order to keep my plugin current. Why do I have to buy materials and training if I just want my plugin to work with future versions of C4D? Seriously....what were they thinking? Sorry, if I want textures I can go to Pixel Lab (who offers just as much variety in textures and models for various render engines plus ODB based products as well -- and at a much fairer price --- especially when you catch them on Black Friday). For training, I can go to Core4D, Rocket Lasso, Eye Design, Wolf 3D and a thousand other YouTube channels. Dave
    2 points
  4. That is true. But even without microtransactions games are raking in LOADS of profit. I am not against microtransactions per se, but you can't possibly defend the insane predatory stuff that companies like EA and Activision have been doing for years, especially in the sports games genre like FIFA and Madden. They ask for 60€ each year with some minor roster changes, literally copy pasting the majority of the games (there's screenshots of FIFA 20XX having the banners of the version from the year before on the internet) and deleting all the Ultimate Team progress for every player with each new year. It's insanely predatory and I'm glad it's finally being adressed by governments around the world.
    2 points
  5. From the album: Renders

    Subsurface Scattering & Color Post Processing Curves.
    1 point
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