Agreed and agreed!
But I do think it will be some time until MAXON considers the indie market simply because there is no compelling financial need for them to do so right now. Listen to this podcast from Corridor Digital (at this point - around 1:06:50) of their artists talking about C4D vs. Blender vs. Max and why they are moving to C4D. Their biggest criticism is when companies stop investing in developing, growing and/or fixing issues with their programs. They are drawn to C4D because they feel it is still being improved and is growing and well supported by tons of tutorials. So as long as C4D has that type of draw, MAXON will do nothing.
Now, at some point in the future, C4D's core will be fully implemented, the gap in features between it and its competitors will be slim enough not to be factor in any decisions and the whole market begins to become a commodity. Every package will only be differentiated by the loyalty of their user base rather than their feature set. All markets reach this point. I have no idea how many years away this will be, but it will happen.
It will ONLY be at that point that MAXON tries to expand their user base by going after indies because they will no longer be able to do it by its features.
In short, don't hold your breath until then.
Dave