Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 03/10/2021 in all areas

  1. Hail the Empire! fun little render of my Tie Interceptor model 😄 (open in a new window for full size 😄 )
    2 points
  2. Then at some point, inevitably, C4D users are going to die out, new studios are not going to use it, income will dry out. Sure, years ago when Blender wasn't as popular people just used a cracked C4D version to learn, as @Shrike mentioned above. But nowadays they're just going to use Blender, especially since it's only getting better and better.
    2 points
  3. 2 points
  4. As a studio the C4D License is not very expensive, Maya or Max cost 3-4x the amount The Maya indie version is pretty terrible, we have such one But for the Indie dev, Teenagers and solo people, having no Indie or free version is a big mistake tho and it very noticeably cripples the amount of new people that get into cinema and something needs to happen before the community dies out Lets be real, without people cracking it, nobody would get into C4D in the first place, something needs to happen to get new people in The 17 year olds who either crack it or don't bother and just use blender, these are the future users and future company owners who then buy C4D licenses
    2 points
  5. 1 point
  6. Hi all, I just wanted to let you know that I have released a new version of my free python script for C4D: NeuronBuild. This script allows a C4D user (there is also a separate version for ZBrush) to import neuron morphology data from NeuroMorpho.org. It creates realistic, accurate models that you can use in your illustrations and animations, either directly or as the basis for further modelling. There are more than 100,000 entries in the NeuroMorpho repository, across numerous species and cell types. You can learn more, and download the script at: https://github.com/NWoolridge/NeuronBuild A video on the new features is available at: https://vimeo.com/391015129 New in this Version: • I added options to put the model into a volume builder and volume mesher. This will simply create a single mesh that can be used for further modelling or to get better shaded results when rendering. NOTE: the resolution is set deliberately low, since the volume mesher could create many millions of polygons and potentially crash C4D if you are not careful. So, once the model is created, adjust the Voxel Size attribute of the Volume Builder object downward in increments until you are happy… • I added the ability to create a single spline object from all the dendrites, axons, etc. (and a single rail spline as well). This can be used as a proxy for the full model, or as a path for animations of signal impulses, or in a mospline object to create growth, etc. Right now these are created outside the main hierarchy, but I may want to change this... • I fixed an issue where astrocytes and other glia wouldn’t make a model. • I fixed some bugs where odd combinations of the options might create weird results Things to keep in mind: • The detail and dimensionality of NeuroMorpho entries varies significantly, depending upon the techniques used to collect the data. Some entries result in a relatively flat, or only minimally 3-dimensional, model; this may be because the neuron itself is largely planar in structure, or because the data was collected from a single view. If you are unhappy with the morphology of a cell you downloaded, try another! Please let me know if you have any issues, or would like things to work differently. Since it is open source, you can also contribute changes if you want! Best, Nick
    1 point
  7. @natevplasIt also has a cd-rom drive! 😄 56X speeds!🤯
    1 point
  8. I love your little computer so much! I don't care if he only takes floppy disks, I'll trade him for my machine any day! 😄
    1 point
  9. I think it is important to remember is that... the indie licenses in general is not aimed at big studios, who are already with c4d in their pipeline, and of course, compared to another 3D package, like Maya for example, it is much cheaper... I think the indie option for C4D is essential for the "one-person" studios out there, hobbyst, freelancers, and anyone who wants to move towards a more 3D production, and cant make a living out of the software just yet. For these people, yes, C4D is super expensive. And I think it is extremely necessary for MAXON to start looking at this like other companies have already done. Maybe adding a cap on production income with the software, like Autodesk has done with Maya, is the way to go. Having a software being more inclusive and acessible to different types of professionals, with different incomes and realities is never a bad thing in my opinion.
    1 point
×
×
  • Create New...