What makes it a bit difficult for me to implement Blender on my daily work is mostly due to 3 things:
- Not so good outliner (very unintuitive way to organize scenes... objects, parents.. etc)
- Lack of light-linking (having to rely 100% on composition to hide certain light to affect specific objects)
and more importantly, not being able to select multiple objects (lights, bones, etc) and being able to change a specific parameter in all of them at the same time, same with keyframes.
But aside from that, 24-year-old me, in front of a powerful software like that, at the beginning of my 3d career... I really wish this existed back then 🙂
it is amazing the amount of love it gets each update, and all for free!
Also, the kind of work that has been outputed from Blender over the past 2 years, demonstrates how amazing this software is.