I think it is important to remember is that... the indie licenses in general is not aimed at big studios, who are already with c4d in their pipeline, and of course, compared to another 3D package, like Maya for example, it is much cheaper...
I think the indie option for C4D is essential for the "one-person" studios out there, hobbyst, freelancers, and anyone who wants to move towards a more 3D production, and cant make a living out of the software just yet.
For these people, yes, C4D is super expensive. And I think it is extremely necessary for MAXON to start looking at this like other companies have already done.
Maybe adding a cap on production income with the software, like Autodesk has done with Maya, is the way to go.
Having a software being more inclusive and acessible to different types of professionals, with different incomes and realities is never a bad thing in my opinion.