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Showing content with the highest reputation on 02/23/2021 in all areas

  1. As a studio the C4D License is not very expensive, Maya or Max cost 3-4x the amount The Maya indie version is pretty terrible, we have such one But for the Indie dev, Teenagers and solo people, having no Indie or free version is a big mistake tho and it very noticeably cripples the amount of new people that get into cinema and something needs to happen before the community dies out Lets be real, without people cracking it, nobody would get into C4D in the first place, something needs to happen to get new people in The 17 year olds who either crack it or don't bother and just use blender, these are the future users and future company owners who then buy C4D licenses
    3 points
  2. I have created beginner tutorial series to teach you how to program in C++ while developing Plugins for Cinema 4D. These tutorials will allow you to create your own C++ Plugins for Cinema 4D R21, S22, R23 and higher. No previous Cinema 4D or C++ knowledge is required to follow this course. You will be shown everything you need to start developing your own plugins. Hope you all find it useful. Here is the YouTube playlist with all the videos: Cinema 4D Plugin Development - YouTube Cheers, Kent
    2 points
  3. Loving the subtle wireframe overlay!
    1 point
  4. I think it is important to remember is that... the indie licenses in general is not aimed at big studios, who are already with c4d in their pipeline, and of course, compared to another 3D package, like Maya for example, it is much cheaper... I think the indie option for C4D is essential for the "one-person" studios out there, hobbyst, freelancers, and anyone who wants to move towards a more 3D production, and cant make a living out of the software just yet. For these people, yes, C4D is super expensive. And I think it is extremely necessary for MAXON to start looking at this like other companies have already done. Maybe adding a cap on production income with the software, like Autodesk has done with Maya, is the way to go. Having a software being more inclusive and acessible to different types of professionals, with different incomes and realities is never a bad thing in my opinion.
    1 point
  5. Hi I work in a small studio in Portugal and we use in our pipeline 3 software packages. Houdini for vfx, 3ds max for rendering and cinema 4d for character animation and motion. We have several licences and by far the c4d license is the cheapest one. Houdini fx costs a lot and 3ds max is like 3 times more than c4d plus the ton of expensive plugins it takes. Plus the c4d license is floating wich is very good since houdini and 3ds only allow a limited number of seat changes. The way i see it, since this is a professional tool i dont mind to pay because it will generate income. In fact, i'm much more pissed that some tools in c4d are old and in urgent need of an update (render engine, particles, painting and sculpting tools, etc), than having a low budget version of it. cheers Joao Batista
    1 point
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