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Showing content with the highest reputation on 11/04/2020 in all areas

  1. What keeps me in love with C4D is the object manager and ALL its functions (tags, parenting, etc.). If Blender is inspired by C4D in its future UX improvements, then that starts to lower a big barrier keeping people away from using Blender....though I would imagine that C4D's stability is still keeping people in their licenses. Look, C4D's UI has a ton of stuff going for it which we all just took for granted until we actually started to use other programs. Honestly, I don't know why Blender's parametric objects ONLY stay parametric at activation. Such a simple thing but it kills my work flow. Opps...double pumped the mouse key and now I have to delete the editable cube and start all over again. And Blender has a ton of issues like that...simple stuff that just makes the software feel "klunky". I find myself scratching my head in bewilderment and saying "Why did they do it that way?". Have you ever said that about C4D? As I read this thread, I am amazed that it sounds like C4D is the ONLY program out there with a UI that just makes sense pretty much through-out the program (there were some subtle inconsistencies across the board to be sure, but they are knocking those down). Honestly, they make it look easy --- so easy that we completely take it for granted. And now with Neutron (or Neutrino as I like to call it --- but only to annoy "Neutrino Man" 😆) some of our biggest gripes over viewport performance go away as it seems that scenes with massive amounts of objects are going to be possible. Large object counts not only present amazing opportunities by also HUGE challenges for the Object Manager and the overall UI as well. I believe that MAXON is up to that challenge...and when they do, we won't be taking the UI for granted any longer. Dave
    1 point
  2. Yes, but that just makes stuff float around - so I also gave each car a gravity object as a child, with a box fall-off so the cars' gravity don't affect each other. The gravity field moves with the car. The car always tries to move in its own negative Y direction until it finds a collider. When it's upside down, it moves up etc.
    1 point
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