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Showing content with the highest reputation on 10/27/2020 in all areas

  1. 1 point
  2. I was playing around with gears and came up with this. Has a 4:1 epicyclic set.
    1 point
  3. Prime numbers - Looney gears is a plastic toy where the red 13T has a handle and the game is to guess how many times you need to turn it until all the gears line up again.
    1 point
  4. Here's a more general scene where the ring also rotates - just set ring rotation to 0 to see how my rig works planetary.c4d If Tr, Tp, Ts are the number of ring, planet, sun teeth - the carrier (star shape) is the driver and the planets turn with local rotation of carrier angle * Tr/Tp. The sun turns using that value * Tp/Ts, but you must add the carrier rotation. This gives the overall gear ratio as ratio = 1 + Tr/Ts so the planet size doesn't play a part - they are just idlers, but for everything to fit Tr = Ts + 2 * Tp (imagine sun + 2 planets in a straight line) In my video I used 36T 12T 12T which gives a ratio of ratio = 1 + 36/12 = 4 Note that to align the teeth, you use orientation under the teeth tab (not XPresso math). You can make the ring spline by increasing the size of the center hole so it's larger than the cog. I thought people would be asking how I got the chain to sync 😀
    1 point
  5. Very nice, did something similar couple years ago..
    1 point
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