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Showing content with the highest reputation on 10/09/2020 in all areas

  1. C4D's UI is very addictive. You do get hooked on it because it is so well logically thought out. It just flows --- best way I can describe it. There is a lot we take for granted with how the UI is designed until you try to use another program. Honestly, my first experience with modo was "why did they make the OM this way? What is the point of all objects being under one "mesh"? Why not just do it like C4D?". Or viewports in Vue. I have to move the damn camera to change the viewport? Are they insane? When I shop for a new program, I always download a demo and see how far I can get with it without reading a manual. That is a good test of its UI design. C4D won hands down for me 10 years ago and still wins today (or maybe that is the addiction kicking in --- like McDonalds French fries). Blender 2.8 was a far distant second --- and it was clunky. Listen to this little exchange from Corridor Digital. They wanted to create the light cycle race scene from the 80's Tron in one day using today's software but to make it a challenge they were going to use a software program they never used before. In this case, they chose Blender. So they had to learn Blender and make the scene all at the same time: Yep....the all have a serious case of C4D addiction to me. Dave
    3 points
  2. I think that cinema 4d has the best interface of any program that I know... maybe moi can compete (even though it is much smaller) There are so many small things, that make such a huge difference. for example the possibility to change parameters of multiple similar objects at once just by activating them all. The possibility to use x+ or x* to edit even multiple values that are different. that alone makes working with adobe products feel like stone age. Change the size of multible comps in AE you need a script... you need a script for every second thing in AE. If you have the impression that a workflow feature is missing in AE you can assume that you at least need a script or a plugin. in C4D you have good chances, that you just have to google it. also the concepts behind the UI are great. I love nodes. they would also be so good in other programs. Most of the good concepts are super old, they where already there when I started with R6. They allow complicated things with beeing verry easy to understand. mograph is also such a concept. In younger days I unfortunately I can also name some features that imho are still ok, but less magical. all the reflectance stuff. or the material node editor. Even though it is able to deliver extremly complex results, it also feels that way. I like nodes a lot (doing xpresso for ages) and also node based materials, but I dont use c4d's often because I struggle to accomplish the simplest tasks. But most other areas of cinema are so easy accessible and understandable. Just easy to start with but powerfull if you learn them properly. Even though I am now very happy with resolve (fits my workflow much better then AE) I would love to see software for compositing, editing and image manipulation with the same paradigms as C4D. best regards Jops
    2 points
  3. They did booleans the hard way in Blender - much easier and faster when BoolTool is activated: Select one object, select the next, CTRL numpad minus. Done. And it hides the cutter object's geometry and replaces it with a wired box. Anyway, interesting video. It really shows how incredibly spoiled we are with the current crop of 3d apps compared to Tron times...
    2 points
  4. Yea, that's exactly what i meant 😄 in the original from a front and side view he just has the round eyeball, which works fine in 2d, but when you try and replicate that in 3d it looks weird. I did an alternate version of the head ( below ) trying to replicate that as close as possible. looked great from the side but idk from the front. So i looked online at some Simpsons toys and figured these would be the closest thing to what a 3d Simpsons character would look like, and they did the eyes like this. Plus i kind like that it makes him look even more stupid than he's supposed to be 🤤 😛 i might just include both and get people to vote which they prefer
    1 point
  5. It's tempting to think the grass is always greener on the other side, so it's always interesting to read pros and cons like this. I've never used Max, but have thought about trying it more than once in the past as my work is much more 'visualisation' than 'mograph'.
    1 point
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