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Showing content with the highest reputation on 10/08/2020 in all areas

  1. I have a method for dynamic cars where the car follows a target. You can stop/start the target, and the wheels steer etc. car stop.c4d for more detailed cars, you can have a same size primitive dynamic car with the hi poly stuff as children. Works well off-road 😀
    2 points
  2. Yea, that's exactly what i meant 😄 in the original from a front and side view he just has the round eyeball, which works fine in 2d, but when you try and replicate that in 3d it looks weird. I did an alternate version of the head ( below ) trying to replicate that as close as possible. looked great from the side but idk from the front. So i looked online at some Simpsons toys and figured these would be the closest thing to what a 3d Simpsons character would look like, and they did the eyes like this. Plus i kind like that it makes him look even more stupid than he's supposed to be 🤤 😛 i might just include both and get people to vote which they prefer
    1 point
  3. One thing Max has going for it is the sheer brutal performance of its viewport. Great for archviz in this regard. My own experience with Max: It's the 3d software I learned after leaving the Amiga platform behind. From Sculpt/Animate 3d, to Imagine, then C4D (Amiga), Lightwave (Amiga), switch to PC and Max, followed by C4d again, Lightwave, a bit of Max, a very short stint in Softimage, some Modo, then Blender. At work it's a mix of Blender and C4D (with some Modo). I actually quite liked Max at the time. The current release still has that somewhat clunky feel to it (tried it last year). It is no longer my cup of tea, but a good workhorse. The GUI is indeed no comparison to the likes of C4d. Nor to Blender, in my opinion.
    1 point
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