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Showing content with the highest reputation on 09/26/2020 in all areas

  1. Technically there's only one 'Hobbyist' in this café 👋
    1 point
  2. If I was a professional using C4D to earn a living, then ANY subscription plan makes sense, especially if you have core employees and then need to expand for a particular job (eg. Core employees go with the annual plans, transitional employees go on the monthly plan). If your business is predictable enough, you could easily buy X more seats than core employees in anticipation of those busy times as the monthly rates do add up quickly. But as a hobbyist, subscriptions are not preferred because you can never go back to your work should you no longer be able to afford the subscription. This is a hobby after all and what is sad is EVERYBODY is moving to the subscription plan. Just look at how quickly it can add up for subscriptions in the C4D eco system (annual rates). C4D - $720 X-Particles/Cycles 4D - $425 Greyscalegorilla - $399 Octane - $399 C4D/Redshift - $983 C4D/Redshift/Red Giant - $1200 After Effects - $252 Vue/Plant Factory - $525 Terragen - $348 That is a lot of rental fees. Things can quickly add up for the hobbyist. Hobbyists are different than the people who use this software for business for one simple reason: Hobbyists like to go back to their old WIP's. When we learn a new skill or master a new technique, we want to go back to something we did 3 years ago and make it look better. Businesses don't do that unless the customer asks (and pays for) an upgrade to an old work. Therefore, we like our licenses to be perpetual because should we no longer be able to afford the upgrades, we still want the ability to revisit that old work. Subscriptions cater to the commercial world. Perpetual licenses cater to the hobbyist. Unfortunately, perpetual licenses are not priced for the hobbyist. Hobbyists have been left behind by everyone but Blender. What companies fail to realize is that everyone probably entered this field as a hobby. No one decides to make a big investment in CG (be it software, hardware and/or education) without at least trying it first. Only after they have tried it and had some success with it in their "hobby" years do they decide that they could be successful with it in a formalized educational curriculum and then as a professional. Leaving the hobbyist behind with all these subscription plans is not a good long term strategy. Autocad/Houdini have already realized that. Dave
    1 point
  3. I seen some articles and forum posts about crashes but last night was the first I saw breaking down what the issue might be. That's a nightmare so maybe in one way it's good the first batch is so scarce if the board partners are going to replace the cheap chip. In this article he mentions both 3080 & 3090 but I doubt many 3090's were out in the wild enough for reports of crashes by the time this article was written https://www.igorslab.de/en/what-real-what-can-be-investigative-within-the-crashes-and-instabilities-of-the-force-rtx-3080-andrtx-3090/ In this video Jay mentions the 3080 but just has a single board partner 3090 which has two better quality chips
    1 point
  4. Finally a video with multiple rendering benchmarks (Octane, Eevee, v-Ray, Arnold, KeyShot & Redshift)
    1 point
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