Just wanted to share a recent personal project, exploring the creation of complex geometric designs from a single animated object.
Pretty simple, just playing around with Mograph cloners. Rendered with Cycles4D, post production in After Effects.
https://www.philrichards.co/work/project-one-6xh4f-dxrsd
Here's a few stills,
Here's a little something:
test_random_float_text.c4d
I have added a bunch of result nodes, so the principle is hopefully not too difficult to comprehend.
It could certainly be improved in many ways.
Currently it uses a probability for the change, which may violate your 5-10 frames requirement.
Or one could add a parameter for the number of digits.
Or...
The Xpresso setup:
I just realize, I used the term "Edge Detection". This has nothing to do with polygon edges. Rather try to imagine the output of the Compare node as a graph (it's basically a line jumping between False/0 and True/1). It's detecting the rising edge of this graph, so when it jumps from False to True.
Cheers