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Showing content with the highest reputation on 08/16/2020 in all areas

  1. As there is a severe lack of resources for cutting edge real-time asset creation workflows for C4d and as we use C4D for games I felt the need to give something back to the community, especially as it took me many years to learn how these things all work. (Link below) Hopefully this helps other people and I hope MAXON will push more towards realtime modeling and baking workflows as real-time seems to be the future even for movies and VFX with the lines continually blurring, Plus it turns out that C4D surprisingly has very strong advantages in many areas over the typical real-time Modeling softwares (Blender, Max, Maya) nobody seems to know about in these circles. --------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------- https://polycount.com/discussion/212367/cinema-4d-for-game-art-game-development-resources-c4d-vs-blender-or-max/p1?new=1 --------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------- Additional Notes: C4D Has surprisingly many advantages over other software even for realtime / games and its smarter workflows can be leveraged for big advantages that were not so apparent at first, in our comparisons inhouse with Blender it did win strongly overall but is then sadly roadblocked by a couple of key issues: - Lack of multi object UV editing (by far the biggest issue) - Lack of Split Phong by UV splits (Essential for Baking, saves a lot of work) - Lack of Face Weighted normals modifier (Popular and powerful current gen workflow - please add a angle based setting to Bevel modifier) - Lack of Usable Internal Normal / Curvature Baker (not a must have tho but baking curvature could also aid the others / MoGraph guys a lot) We have a successful game modelled entirely in C4D with 95% rating and hundred thousand players, if anyone from MAXON is reading this, please message me if you want a report on pitfalls/C4D marketability for cutting edge realtime workflows, I would be very pleased to help. Edit: Added new Video
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  2. Hey everyone - I think many of you know me - I've been part of MAXON and around this and other C4D communities for 20 years. For the past year or so I've been part of the Product team helping to communicate what you as users need and prioritize development for Cinema 4D. First - you're absolutely right that we can improve in the way we collect ideas and the feedback we provide when ideas come in. I try sometimes to reply to ideas that come in via the support form, but that system isn't well designed to avoid duplicate ideas, discuss ideas and communicate status. It's a top priority for us to implement an improved system. Second - thanks to the folks that mentioned the difficulty of the task and timing involved. It's important to keep in mind that there's two types of ideas - major new features and smaller workflow tweaks. Major new features are especially tricky to fit into the roadmap, and typically we've got those mapped out a couple of years in advance. It's always great to hear your priorities, but typically we've got a pretty good idea of what we need here - it's a matter of piecing the puzzle together in the proper order to ensure you always have the best C4D possible. It's especially great when you point out the workflow tweaks - like @Intenditore. We're often able to fit these into the road map a bit quicker, and these can have a huge difference in improving your efficiency and enjoyment of Cinema 4D. @Intenditore - thanks for your specific suggestions. I'm very familiar with your suggestions, and sorry we haven't directly responded to your feedback. You've got some great ideas for improving the animation workflow. BTW - some color coding is already possible though a bit hidden. In the Timeline prefs, you can change Track Color from "No Color" to either "Pos/Scale/Rot" or "Track Color". The last option will allow you to set the color in the AM when selecting a track. Cheers, Rick
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