Here are the top 5 things I really hope the newer version of C4D implements 🙂
- An improved character animation module, better auto weights, etc... (I heard they will talk something about it on IBC! Fingers Crossed)
- Realtime viewport preview when working with some of the sketch and toon modules, right now, these non-photorealistic projects relies on Interactive render region, which is quite slow and unrensponsive...
- A better sketch and toon, something that allows us to control the overall scene shadows/gradients, etc, like you can already do inside the cel shader, but in a global/scene level.
- A proper symmetry mode... something that allows you to make adjustments to a model, even if it is not under a symmetry object no longer (ie: a character already rigged, etc)
- Something like... bendy bones from Blender? I know we have spline IK, but it would be awesome to have something that could be easily integrated into a facial rig for instance..
And of course, an indie license! That would be the icing on the cake!