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Showing content with the highest reputation on 07/24/2020 in all areas

  1. Thanks a lot CApruzzese, glad you like it:) We work currently on a 1.3 update with some nice tunings and features, and also a 1.5 update, which will introduce a new "tracking" feature (-->> change a value in one shader, diffuse channel p.e, and all connected shaders will update automatic, like shape changes etc. across all the material/s). both for this summer! free to all our customers 🙂 best greetings Stefan
    2 points
  2. Based on a ball lift idea I saw on YouTube
    1 point
  3. Great to hear from you and especially happy to know that everyone is healthy and doing fine. Also good to hear that life is Covid-19 free. Unfortunately, can't really say the same for the Americas. These are tough times all around. Don't be a stranger. Even though you have been away from C4D for sometime, your insights on the program are always appreciated (at least by me). Take care, Dave
    1 point
  4. Hello everyone, just wanted to say I now have this plugin and it's pretty powerful. I have not been able to get too deep into it because of everything going on here but I was surprised at how deeply integrated it is into the existing material system. It's pretty convenient. Even just a short plying around produced results I could net have had otherwise and as many of my projects involve brickwork, stones and old building and places, this will really help me create texture without those annoying repeating patterns that look much more natural. The video above helped me to begin to understand its features. So thanks to Stefan at https://3dtools.info for the plugin and thence tutorial!
    1 point
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