Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/22/2020 in all areas

  1. Basically, yes. The Neutron node system is the basis for all new features going forwards. In its current state though it isn't something most people will want to use directly; it is super powerful but like any node system, not the kind of interface everyone would enjoy using. The next step to be taken is to create a new object manager which acts as a much more friendly, day to day interface for the nodes which should look much more familiar. When everything is in place, you will be able to choose to continue your c4d life with a new object manager, benefiting from the huge speed increase and all the new user-created assets that will hopefully come from this. Or, as and when you desire, you will be able to open objects up and dive into the node system when you need more power. The speed increase will vary from scene to scene, but the biggest gains will be in projects with large numbers of things, ie. objects, tags, keyframes, clones etc. These projects have always been held back by c4d's object manager implementation. If a project is held back by physics sims, then don't expect any speed improvements at all, that would need a new physics engine to help there. However some test projects are showing 10x speed increases in viewport performance, others are showing 1000x improvements. In fact depending on viewport settings and how well the new viewport turns out, some projects are showing north of 10,000x speed bumps in terms of handling large numbers of objects. How well this all translates into real world performance will need to be seen, but what this all represents is the upcoming removal of c4d's biggest bottleneck. You'll be able to have a go yourself in the next release, but expect another release or two after that before it is well enough supported by render engines, plugins and internal c4d features before you'd want to start using it in live commercial jobs.
    3 points
  2. Occasionally I see something so cool I'll post it here whether Cinema, or 3D in general is involved or not... Today's is one of those, and one to be filed under 'Inspirational', although I have no doubt that some 3D was involved in this video, even if a lot of it could have been (and was) the real life object filmed in flight. I may well model it myself - the forms in the bird are literally screaming out to be Sub-D modelled and animated... So with that said I bring you FestoLabs latest experiments with bioform engineering. Spkrs up - soundtrack as awesome as the rest of it ! Enjoy... Also don't forget to go check out their other robotic creations - the rolling spider is, if anything EVEN cooler !!! CBR
    1 point
  3. @3D-PangelI guess, MAXON is fine with Neutrino, if they may call you Cathrin from now on.
    1 point
  4. Really? Neutron....and not Neutrino? I mean, which one works better for you? This one: Or this: Honestly, you folks resonate more with the first one in my book 😀 Dave
    1 point
  5. The new core is not a singular thing. All the development that went into it was also the base for Neutron, the two go hand in hand.
    1 point
  6. what makes it a tech demo is that you're going to be able to play with it in the next version, while it's not a fully fledged feature. it has limitations and it's only low level nodes at this point, but you can already do stuff with it. viewport performance is stellar, like millions of clones and still realtime, even on rather weak machines like laptops.
    1 point
  7. If you use xpresso in the headline and discribe your need well you have a good chance to get help here within a day (if it is not to complicated). btw. it is impossible to give a rate per xpresso solution, as you can make setups for days and days depending of the problem 🙂 or you just need 5 min. for something simple. You will learn the simple stuff fast anyway. best regards Jops
    1 point
×
×
  • Create New...