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Showing content with the highest reputation on 07/17/2020 in all areas

  1. @Jops I've definitely learnt more about the memory node thanks to this thread, I was aware if it, but didn't really undertand how to use it.
    1 point
  2. @Jops you can just use 1 memory node + iteration position_delay 2.c4d has sliders 😀
    1 point
  3. Here's a variation using the Time Offset feature of the Step Effector, as with Jops' example, you can adjust the spacing in the Step Effector's position parameters. But this version uses the Time Offset function as a delay. Step Effector-Time Offset.c4d
    1 point
  4. and here as southpaw suggested the solution with the Moinstance and a step effector to add the depth. Thanks for the inspiration 🙂 Moinstance.c4d
    1 point
  5. @Jops This is wonderful! really nice! I learned something new. I never knew there was a memory node or a vector split. Thanks again for your help. 💯
    1 point
  6. in this file you find the priciples. first is a memory node to make the delay and after that the vector gets split into its xyz values to add depth. I hope you find it from here. best regards Jops position_delay.c4d
    1 point
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