@HippoDasTamus
The first file save was 4 weeks ago from today. Most of the time went into rigging, cloth simulations and particles. All these systems feel outdated but served the purpose. Except for the particle emitter I ditch that and draw them in by hand... Animating a sphere over a spline.
(Far from ideal, but fast)
Modeling texturing and rendering went fast, I hardly took time to “revisit” any.
As for the texturing, I like body paint unfortunately it’s been getting worse with each new edition of C4D.
I’ve briefly played around in substance painter, but there wasn’t much to texture, a simple fabric bump and some stitches did the trick. There is a small piece of that in the “making of” video.
I should work with more software “for better results”. If I had to choose I would probably learn Houdini. And then switch completely😅
Yes, doing UV’s in C4D sucks. I relax using an edge selection but this never gives me symmetrical results, I then have to copy, delete, and flip.