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Showing content with the highest reputation on 03/03/2020 in all areas

  1. Ref: Just ran into this again, but there was no solution in the archived post. The problem of the viewport labels and default cameras appearing mixed up is because of the "Locked Workplane" (Shift-X). Changing to Planar Workplane fixed it for me. You can also access it at the bottom of the default toolbar palette on the left:
    1 point
  2. Here's my latest tutorial: Cell Packing without Cloth or Soft Bodies. Fully procedural, and can be MoGraph Based, and Animated... I am a genius (and very good looking). Please Subscribe, Press all buttons, Like, Comment and tell everyone!
    1 point
  3. yes, this produces the same result. I did the whole thing in R21, which defaults to Remapping OFF for Volume Fields. The main thing is to understand: 1. what the data is: SDFs have negative non-normalized distance values inside the volume. 2. How to use the data: I want to create a "3D mask" (Field) from 0-1, where 1 is the selection I'm going to apply the Smoothing on. So I want the negative values to become 1 and the positive 0 (no selection). Therefore, first of all I need to negate the Volume Value, so that negative becomes positive. Then I need to apply "contrast" by compressing the distance values to 1 (range mapper is a "data contraster" and compresses the value gradient). You can do the same thing using remapping, or many other ways...
    1 point
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