Dear C4D Users!
We updated our shader plugin "Q-TILE-PRO | surface engine" to version 1.2
this comes with an additional new design tool to generate "endless visually non repeating" surface textures also on huge surfaces in 1 click!
this is great to generate "endless" asphalt, plaster, concrete, sand, gravel, pebbles, water waves, stones, marble and so on out of small texture inputs.
New v 1.2 features:
* New Standalone Softpatch shader plugin added:
a new simple to use, 1 click solution for generating „endless“ non repeating surfaces.
* Tile Pro Engine: Speedup for Octane, partly 10x speed increase in prepare time on Octane render use
* Tile Pro Engine: Fix for Octane, fixed some cases where shaders didnt render via picture viewer.
* Tile Pro Engine: added random scale feature random scale down and random scale up possible
* Tile Pro Engine: separate „UV from tiles“ option (ON/OFF) in edge dirt, turning this option OFF, even if UV from tile is on in Tex variation tab and controlling this separate, enables much more natural non repeating dirt over tiles.
coming in next versions:
* custom relief feature (a 3d parallax feature)
here a video of the new softpatch tool in action:
and here 3 examples:
The update is FREE to all our users,
Both the Q-TILE-PRO shader tool plugin and the new Tpro SOFTPATCH shader are included for 149.- euro.
more info here in our shop:
https://3dtools.info/tilepro/
best greetings,
Stefan LAUB & the Q-TILE-PRO Team
p.s.: here more "QTP" videos on our youtube channel:
https://www.youtube.com/channel/UC6FnzvU5l51Rthi5qBsOzdA