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Showing content with the highest reputation on 01/29/2020 in all areas

  1. Man, I love the lighting in your scenes.
    1 point
  2. Thanks for the comment. I made the above spiral scene by cloning one tooth onto a log spiral, then using the pen tool to join start to end. The hard part was where the start on one cog meets the end on an adjacent cog. I made an instance of the working cog spline and flipped it 180 deg to represent a 2nd, so I could tweak the points until they fitted. The center cog is an animated collider and the other 2 rigid bodies - so it runs on dynamics. I only started this little quest after seeing 'impossible' gears (eg square) on YouTube, wondering if it was a con, then building them in C4D as a test. I usually check for any movement of object centers or hinge positions in attrib manager when the model is running, as proof of concept. 3 spirals.c4d
    1 point
  3. This is some really cool stuff, no idea how I missed that until now. Unfortunately I have XParticles already, so I don't really need it 😞
    1 point
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