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Showing content with the highest reputation on 05/13/2017 in all areas

  1. Sooo, here it is! Not the exact final that I'll be posting on my website yet since I want him to be on a spaceship bridge with earth in the background and with an earth hologram which I already made. But for now I'm done with the character itself. Everything was made within C4D with the exeption of the head details that were sculpted on in Zbrush. I used Zbrush now and then for sketching rough shapes and work them out in C4D after that. The texturing was done in Substance Painter and this render was made in Marmoset after spending half this day on tweaking the materials. I exported it on the second subdivision level (around 93K poly's) to be sure that there weren't any square edges. The low poly model is at around 22K. Hope you all like it and when I've got time I'll post the final here ofcourse when it's finished :)
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  2. With the hype around the current BodyPaint beta update, I am sure this is probably not the right moment to post any updates. As everyone seems to be all over the beta download, I am not sure anyone might ever be reading this ... Also considering that possibly near future update of Cinema 4D (be it beta or R19 release) might show some enhancement related to UV ... Maybe, maybe not. Who knows. Anyway, while I don't consider this moment to be the best to post any update on my Seamilar plugin, I still wanted to show the next concept I have been working on. Not sure if this rings any bell with all the other exciting news around, but I sure was looking forward to show this progress.
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