Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/10/2017 in all areas

  1. The blog that introduced this effort mentioned that UV tools are definitely on the radar and an effort that would be coming after the OpenGL painting. There are many reasons for prioritizing this way, but perhaps the biggest is that BodyPaint 3D painting was the only area still using software shading and was hampering efforts to streamline viewport enhancements around OpenGL.
    1 point
×
×
  • Create New...