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Showing content with the highest reputation on 03/09/2017 in all areas

  1. Had to do a WIP render for my portfolio to show on a job interview I have Tuesday, fingers crossed! Tweaked the lighting a lot since my previous render, which wasn't very good. Made the garden on both sides of the apartment as well. Except for a stuffed animal ( which my girlfriend made me create) the bedroom section is finished. That leaves the living area.
    1 point
  2. Hi , here is some ideas for different effectors : -it would be great if there is an effector to evenly distribute the objects onto the surface of object and even better if there is a blend option so you can animate the transition . -look at camera effector , similar to the target effector , but uses the default camera data . -Flock effector , to add some swarm like animation which would be cool
    1 point
  3. Here's something for you to play with - spirograph retro children's toy. Scene file has userdata sliders for speed, size of cog, position of pen in the cog. Due to use of extrudes, it runs a bit slow in the viewport, so I put a boole switch in the control panel to turn these off for testing - or just playing around. The cog automatically lines up when you change the size on the slider. I normally use TR for rendering, but since the scene uses mograph tracer I thought I'd have to do it all on one computer. However, I tried it on TR and it rendered OK. Uses Python - not very complex, but I put some info in the scene zip. Might amuse someone. https://www.dropbox.com/s/erhux1l9jl6uqvz/spirograph.zip?dl=0
    1 point
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