Edit 2017: Renamed topic from "Substance Painter Exported Texture Importer (SPETI)" to "SPETI and TINA"
The original post was made for Substance Painter textures, but as it applies to any kind textures the plugin has been split off into 2 "versions", read more here -obsolete link deleted-
Original message below and on next pages will still refer to Substance Painter.
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Working with Substance Painter for texture creation I found it a waste of time to manually create each material from the numerous exported textures. Looking at the main character for my short story I had to import 18 texture sets (each 6 bitmap files). Knowing that many more objects had to be textured in the future, I soon started to look how to automate this material creation.
For this I looked into scripting, and soon decided to make a plugin, which I could have named "Substance Painter Artistically Generated Exported Texture Importer". But went for the simpler "Substance Painter Exported Texture Importer" instead, SPETI for short.
The main purpose of this plugin is thus to create materials from scratch, using the generated textures from Substance Painter as input. Or, in my case, to update the already prepared materials (having only the color channel activated).
Since development has only been started, many more features have to be implemented. One of which is the configuration panel were users setup how the Substance Painter textures are to be mapped. Currently, the configuration is very basic, and matches with my workflow.
More detailed explanations soon to come.
Enjoy!
Latest version v1.2 runs on R17 - R23 ... available in the download section.