DES ORANGES GAIS QUI TOMBENT DU CIEL
Physical render, 46 passes. Here, my goals were to see if I could:
- paint my own orange-peel material in Photoshop, just to see if I could manually recreate the look, instead of sourcing a real photograph
- match the 3D objects as closely as possible to the existing light of this HDRI for a convincing composite
- use EMBREE SMALLER, just to see what it does
- use Volume Mesh to create that little "navel" object on the orange
- play around with different anti-aliasing filter settings to gauge the effect... finally settled on 2+2
- use three layers of Reflectance in order to best simulate a naturalistic falloff on the orange (as a sphere)
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