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Lego Technic Motorcycle


3DKiwi

My latest Lego Technic creation. A few of the parts were modelled with C4D, the majority with Modo.


From the album:

Lego

· 28 images
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  • 26 image comments


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Guest mabad

Posted

It looks like you are having fun building those. They are really nicely done.

Out of curiosity: do you own the real models, or are you just working with the building instructions?

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very nice modeling Nigel,

I remember lego as only simple bricks (2,4,6,8 in the row or 2x2 or 2x4 or 2x6), but lego of these days looks very "restricted" in creativity. If you buy model of motorcycle, you can build just motorcycle, nothing more...

I was played with Merkur in my childhood and it was very flexible/open for creativity...These days are gone

 

btw, if you compare modeling between applications, is some of them "faster" in workflow (for instance if you want to build some kind of bike in both applications, is some "faster/smarter")

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mabad - I have 6 real Lego Technic motorcycles. Photo attached. 3 modelled so far. 3 to go. I can apply the decals to the real model now that I've scanned them and done my Modo version of it.

 

bezo - There is a "B" model motorcycle version that you can build, then if you have additional parts you make your own custom models. Mine, I've just built once and they will stay assembled forever. I had a great time with Lego when I was child as did my kids after me.

 

Generally Modo is quicker at modelling than Cinema 4D is. C4D's edge bevelling is superior although The Foundry have said they will be looking at the bevel tool. Modo's procedural polygon modelling is a game changer. A lot of my stuff starts off as a procedural model as it allows you to go back and change things.

Lego.jpg

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Guest Fauntail

Posted

Lovely model. Really Top notch stuff. How do you get around the Geometry complications with large scenes in modo. If I'm not mistaken, Modo begins to chug along from 3+ million polys on?

 

Great stuff!

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