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Credit ©copyright luminetrics

Roland SH-09


Cerbera

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©copyright luminetrics

From the album:

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Bravissimo.    I've modeled  3D synths before,  and I know how jolly hard they are to texture.    Specifically if you don't have a proper ("brand official")  texturing source of the symbols/verbiage on the synth's interface.

I,  for one,  know that you have to model FIVE different types of white-key shapes!

I like the ageing you've done on this 1970's unit,  too.   Scuffed edges and yellowed keys from playing in too many smoky bars,  haha.  Even the dirt that tends to linger up in the hard-to-clean crevices of the keys!

Did you model this,  if I may ask,  just by eyeballing a photograph of the synth?

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