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Johansonportate


Rectro

W.I.P low poly female character working towards Scarlot Johanson digital double.  Main aim is to get better hand of the whole process using Vray better with C4D.  This is a portrate cropped from a full bdy render.  Took 25min.  Clothes only tempory. Texture maps had painted.

Dan


From the album:

Learning C4D Tests

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7 hours ago, Igor said:

Fantastic work Dan! 

Thank you.  This is the first time iv actually start to see something realy worthy of showing since using C4D, and think the way its going it should be hitting the target i been aiming for for some time.

Dan

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Guest Visionnext

Posted

Great work. The biggest problem is to know how to achieve such great results. You're definitely in the lead here.

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Guest Stephane

Posted

You know you actually model Lorie, a french popsong singer, don't touch anything, it's her! I post a google image link for you to see Lorie-Pester_width1024.jpg

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4 hours ago, Stephane said:

You know you actually model Lorie, a french popsong singer, don't touch anything, it's her! I post a google image link for you to see Lorie-Pester_width1024.jpg

Yea I can see it, I must get back to this and finnish it.

 

Dan

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Guest ahven

Posted

I am from Finland and I hope you finnish it soon.

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Excellent work,  Dan!   You did the right thing of making her sclera  (eye whites) not too white.   That is the #1 thing that 3D portraitists get wrong.   And you didn't go overboard with the SSS... quite correct.

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5 hours ago, rasputin said:

Excellent work,  Dan!   You did the right thing of making her sclera  (eye whites) not too white.   That is the #1 thing that 3D portraitists get wrong.   And you didn't go overboard with the SSS... quite correct.

Thanks for resurrecting a old post. She was only at early stages and yes those things you mentioned I try to get down right away even at early stages as they would just distract me, more so the sclera.  I have a way to set up the SSS these days, more so after I started using the ALSurface.  Each light is turned on one by one starting with the rim light.  The rim should give a nice highlight to the hair, face, shoulders, and ears should only Show SSS enough to show the main thin forms.  Then on goes the Key light, the nose should have a little red glow slightly round the Nostril borders of the nose, and skin look soft, not lite up light a light bulb.

 

I never did go back and finish her, although I learnt plenty on that project at the time,

 

Thanks, Dan

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