CORE 4D Dimensions plugin
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2
Octane-Smoothing out fine details
Thanks Mash, email sent Deck PS, I did put in a tiny bit of roughness which sorted it out but that softens the whole thing, tho I could just paint that thru in pshop -
2
Octane-Smoothing out fine details
post a scene file or send it privately if you need ( mash@3dfluff.com ) and I'll take a look. dont forget textures The cause of the dark strip will be a reflection of a reflection of the sky bouncing between the letters but that doesnt explain the jaggedness -
2
Octane-Smoothing out fine details
Hi Folks I think I may have answered this question myself by spending the afternoon trying out all the settings in octane one by one, none of the obvious ones like samples or scattering make any difference. Ive also looked at my materials and displacement, taken off the bumps and roughness etc but cant find anything that affects it too much. It looks like it needs something like the old style anti aliasing filter to just smooth out the lines. These are embossed letters on glass, I think the lines are actually the reflections of the adjacent letters, I've smoothed out the top version here in pshop to give an idea of what Im after. The only thing that had any impact was the filter size in the path tracing kernel but that just blurs the whole thing really. Currently using path tracing at about 1000 samples but 30k didn't make any difference really, just wondering if anyone knows of a magic button that I may have missed in my newbie floundering's but in truth Im not expecting it to get better from my investigations so far. Cheers Deck -
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Modeling of Spatial Distortion
@Eudes Fileti No problem. I see that your profile states v2023, it could be that you already have grid capsule asset. Press shift+C in viewport to open commander and search for grid. It is a node based asset which is fully parametric grid object. If it is not there then your version is too old. Alternatively, use a cube and set the subdivisions to desired values, convert the cube, select all edges and convert them to spline by right clicking and doing "edge to spline". Issue is that you wont have internal splines of the cube (just outlines) but you can do some manual work by copying another cube, converting again and connecting the splines. To connect splines select them both and put them under spline mask object (there are boolean operations to choose in the spline mask itself). Hope this helps -
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Modeling of Spatial Distortion
Hi @Hrvoje! First off, a huge thanks for taking the time to share that breakdown—it’s super helpful, and I’m definitely going to learn a lot from it! I’m eager to follow along, but I hit a small roadblock right at the beginning. How do I actually create the grid? I’d like to refine it to match the dimensions in the image below, but I couldn’t figure out how to subdivide the grid you provided. Would you mind giving me a hand with this part? I really appreciate your help!" Best, Eudes
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