CORE 4D Dimensions plugin
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Hi, I have a question about Cinema4D animation and lighting
It is probably easiest to explain what the artist did in the youtube video you linked. They have used a couple of different methods (probably) in their video to avoid problems. The biggest is that they are using a really large soft light source to light the scene, so instead of the shiny surface suddenly going really bright and then dark, the fades in and much much more softly. eg in your scene the lights are 300x300mm, but in their scene they would be closer to 2000mm. It is also likely they arent even using any lights and just have a soft blurry HDR image for the lighting. Also consider that their project has no floor. This means the top and bottom of the device can be lit equally. Because you have a floor and your lights are raised up, you are forcing a bright top and a dark bottom, this makes the brightness look even stronger. Finally, cheat the materials. Just because the glass front is glossy and reflective..... cheat. Turn down the reflection on your glass so the image can be seen more clearly. For the metal, lower the IOR setting on the reflection to make the bright/dark reflections less extreme. Finally, be careful with the light you have behind the phone. Reflections on surfaces become stronger when the light gently skims over the surface. when your phone is mostly sideways on frame 123, this makes the light behind the phone blindingly bright, like the sun hitting a wet road early in the morning when you are trying to drive. Test_0002.c4d -
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Hi, I have a question about Cinema4D animation and lighting
Hello, in the process of making a simple animation with Cinema4D I'm inquiring about something I haven't solved. The grammar may be awkward using a translator. Please understand https://www.youtube.com/shorts/-uGh3ykZF4E I'm making a 360-rotation video like this link I want to organize the animation while maintaining a constant condition when rotating the object. For example, I want to rotate while maintaining the condition of lighting from the front. The biggest problem I'm having right now is that when I'm configuring the light based on one part, the object rotates and the degree of reflection varies depending on the distance or angle from the camera. If you look at the attached C4D file, it's the same for other parts, but I'll only talk about the side. As the object rotates, the brightness of the side gets brighter and appears almost white due to very strong reflections from the 48th frame. Then from the 54th frame, it gets dark again... I think this is the effect of reflection. The object rotates and changes rapidly... But if you reduce the reflection, the highlight of the edge of the object disappears, so you can't turn off the reflection. I want to create an animation that rotates without changing the condition of the product as much as possible while maintaining the edge highlight of the object. I have rotated the light with the object, but regardless of the location of the light, the reflection seems to be affected by the difference in distance and angle between the object and the camera. Is there a way to solve these problems? I think the question may be difficult to understand. However, this is a very important issue for us. Please review it carefully and reply. Please refer to the YouTube video mentioned above. Our end goal is to construct an animation similar to that. We look forward to hearing from you Test.c4d -
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Merry Christmas to the Core 4D community! :)
I think there are many companies that use C4D for character animation. This Christmas carrot animation was a quick after-hours job. And here is a commercial character animation made by our team:1 -
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Merry Christmas to the Core 4D community! :)
Glad to see some nice character work done in C4D! I was beginning to think I was one of the only ones who uses C4D for characters. Merry Christmas and happy holidays peeps1 -
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Merry Christmas to the Core 4D community! :)
Happy holidays folks!1
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