Distribution asset plugin for MoGraph- FREE!
-
Recently Browsing 0 members
- No registered users viewing this page.
-
LATEST ACTIVITIES
-
3
Stuck In A Loop
press left shift, right shift and delete at the same time (on windows) to force c4d to crash. You can then go to the bug reports folder and hopefully your c4d file will be in there -
3
Stuck In A Loop
You may be able to recover a backup in the same folder as your C4D files: -
6
Cinema 4D 2025.2 and RedShift 2025.4 (no joke this time)
Jut after a few minutes of testing and a few crashes, I think OpenPBR shader doesn't work with Material translation (Viewport/Export) Baking enabled. I was reworking nodes and it kept crashing. I turned it back to Draft and so far no crashes. -
6
Cinema 4D 2025.2 and RedShift 2025.4 (no joke this time)
I started in on the OpenPBR material with the new Redshift. I was surprised to see it in there till I saw that Autodesk also included it in Arnold this last release as well. The future is now... OpenPBR. Saul Espinosa says it's the only shader he uses now (RS + Houdini). Subsequently, I just sent a ticket to maxon to have it included in the default material dropdown. -
6
Cinema 4D 2025.2 and RedShift 2025.4 (no joke this time)
Nice to see further particle improvements, I like to tweak stuff with handles in the viewport The fluid teaser looked waaay better than dmcgavra's post, but it also seems to confirm: only small scale stuff. Hm. I hope at least we get some nice adjacent tools as well, like a performant parametric ocean object... Redshift material viewport baking sounds useful, eager to try that
-
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now