Distribution asset plugin for MoGraph- FREE!
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IK chain for hyperextended/overextended mechanical joint?
@Exitaph Is this what you need? overextended mechanical joint_0001.c4d -
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IK chain for hyperextended/overextended mechanical joint?
Here's the simple test scene from my screenshots. overextended mechanical joint.c4d -
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Multishader to distribute & sorting clone textures seems useless ?!
For clones in grid mode needs to be adjusted U transform coordinates of effector. See help for multishader. In your simple example I would use simple cloner in linear mode and offset (up and to the left) last ten clones with plain effector/linear field clone sorting_0001.c4d1 -
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Multishader to distribute & sorting clone textures seems useless ?!
Hi there, i must distribute a couple hundreds photos/textures on planes in a cloner, but none of them must appear twice. It just drove me mad to see it was impossible to do. I guess I shouldn't use the random effector but what solution is there to simply distribute a multishader with x layers to a corresponding number of clones ?? I made a simple file here : https://fromsmash.com/c4d-Clone-sorting As you can see, no matter what combinations of options you tick in the random effector (random mode, synchronized, indexed...) none of them provide a distribution of all the number only once. Actually I don't even need to randomize, i just need the multishader to be applied to all the cloners, because it would take too much time to do all this manually, also because i need many different cloners with different materials with multishaders. Any help would be greatly appreciated ! -
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IK chain for hyperextended/overextended mechanical joint?
Hi there! I believe this can be setup without IK, rather with some nulls and proper hierarchy. Would be easier if you can share the scene file?
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