Distribution asset plugin for MoGraph- FREE!
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C4D Plugins Hub
Hi Dave, thank you for positive words and interests of these Sky Rigs. These rigs are still intensively updated and new functions were added, some of them from users request. This is why current interface and first promotional video are different. I think about extensive updating manual and video when all new functions will be incorporated for both versions. Also due to the different native sky objects in Redshift and Octane - they have little different interface. Redshift has limited Dome Light compared to Octane ( without texture input ) and it needs more workaround to works the same but in other way it has more configurable Sky Models than Octane. Two new functions will be added within days - mixing two HDRI maps using slider ( soft transition ) and simulation of animated cloud shadows on the ground. It will be done first for Octane version because of user requests. After that manual and video will be updated. -
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C4D Plugins Hub
Very interesting. Two questions: The interface that you have posted at Core4D is slightly different than shown in the video or at the Gumroad site. For example, the fold out sections in the video and at the Gumroad site are Sky, Sun, HDRI and Ground but above is Sky, HDRI 1, HDR1 2, Custom Sky Reflection, etc. Therefore, which one reflects the current state of the plugin...or...if the differences are render engine dependent, which one reflects the version for Redshift? When will the full manual be available? The Gumroad site says it is still being developed. Seems very powerful for the price. Excellent job overall. But given all of the flexibility, a full manual is a "must have" to both understand and master the full capability of the plugin (IMHO). Thanks for sharing. Dave1 -
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Posemorph not updating - worked before?!
Okay, Maxon Support was able to reproduce the problem and filed it as a bug. Still strange that it worked in C4D 2023, 2024, 2025 until recently and suddenly it's a bug? So weird....1 -
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Posemorph not updating - worked before?!
hmmmm... I found a workaround: - Drag the alembic to the timeline and bake points - Make a new Posemorph-Tag on my cloth-object - Reference the bake in the new Posemorph-Tag. Now it updates when scrubbing and rendering. But how on earth is it broken with the Alembic in all scenes in all C4D releases?! I filed a bug report with Maxon, I feel there's something fundamentally fishy here...
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