CORE 4D PRIMITIVES 2.0 - PARAMETRIC SURFACES FOR C4D - FREE PLUGIN!
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C4D fluids preview
Realflow is part VFX tool and part engineering tool. I understand the amount of information it can store for each fluid particle can be impressive and can be used to determine the stress and strain on large scale piping systems. Now X-particles has come a long way. Remember that Insydium absorbed the code for the first fluid simulation program developed for C4D which was DPIT fluids. So, it has an "inherited" age to it that may be as long as Reaflow. Nevertheless, many people bash X-Particles as being too complex or involved to get acceptable results. Not sure about that because the training by Bob Walmsley seems very straightforward so either he is an amazing teacher (which I do think he is) or X-particles is not being judged fairly. Nevertheless, like others, I do believe fluids will get the Maxon treatment.....that perfect intersection of power and ease of use. But remember, it is fluids after all...so ease of use will need to be thought of as a "relative" term in comparison to other programs. Just my 2 cents. Dave -
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C4D fluids preview
How about fresh mussels simmered in beer!!! Now we are talking!!! Dave -
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C4D fluids preview
He really said that as an American? I understand it was probably meant as a joke or humorous remark, but I am so fed up with this stereotype, esp. if it's coming from someone from a different nationality. For the record, I hate beer. One of the most disgusting drinks to ever have been invented. And yet I am German. Just saying... Anyways, curious if the native fluid sim will feel better than the C4D Realflow plugin. I think it still used to be the best fluid solution up until now, despite its age. Not sure if X-Particle's fluids are better or not. -
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C4D fluids preview
Dave verbally hinted that fluids were coming a few months ago at one of the trade fests when a Youtube interview asked him what was next for simulations, asking if improved muscles were coming, and Dave said we're a German company, beer is important to us, so think along the lines of beer rather than muscles and that's what sim will be coming next. -
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C4D fluids preview
Hmm... I'm not too hyped about that tweet. For a small-scale fluid sim it looks unstable and glitchy, I'd expect new tech to totally nail that usecase. Going further, I don't expect Houdini-level Ocean stuff, but Maxon could differentiate by comfort and accessibility. Give us a ready-to-use toolset for everything up to pool-size sims, with a Hot4D-replacement (Deformer for Ocean-Waves), automatic dynamic compartmentalization, Fake & real foam, Materials for Water, foam, bubbles, etc. etc. The new particle system is designed incredibly well, so I have high hopes that Maxon will deliver something good, despite that tweet...
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