CORE 4D Primitives 1.0 - Parametric surfaces for C4D - FREE PLUGIN!
-
Recently Browsing 0 members
- No registered users viewing this page.
-
LATEST ACTIVITIES
-
1
Animate cube to rhombohedron
Does a shear deformer on a cube not give you what you are looking for ? Keyframing the Strength attribute for animation... If not there's always pose morph, which is where I'd be heading next... CBR -
1
Animate cube to rhombohedron
Hi everyone, I'm trying to animate the distortion of a cube in order to represent the axes of a non-orthogonal Cartesian space (where the axes form acute angles rather than right angles). As shown in the attached image, my goal is to transform a simple cube into a rhombohedron. To do this, I created a cube-shaped spline and applied three shear deformers, one on each plane. However, when I try to apply the third shear after the first two, the cube becomes asymmetrically distorted. I’ve tried several ways to fix this and achieve a clean prism shape like the one shown, but I haven’t had any success. Does anyone have any suggestions on how to get around this? Bests Eudes cartesiano-espaco.c4d -
6
Moveable displacement
Yeah right ! Including my one where I said pretty much what you did ! Perhaps there has had to be some restoring from backups or something ? CBR -
6
Moveable displacement
Actually that was much easier than I expected. You just have to relate the position of your boat to the position of your material tag. In your case you'll probably need more than one material tag. The one with the water properties and one with only the displacement. You mix the two (Add Material option), and don't forget to disable Tile for the displacement material tag. It also have to be set to Flat Projection. -
6
Moveable displacement
I think you can easily do what you want using a Shader Field. Plug that texture to it and have ... Oh wait you need the texture to move .... Hmmm... maybe same as above but use the Field to generate a vertex map ... and then the vertex map as a Shader (Vertex Shader) to re-convert it to a texture. Don't forget to make the field child of the moving object... Unfortunately you still need a lot of polygons. I guess this can also work using XPresso if you relate the Offset U and Offset V of the material Tag to the position of the object but converting from absolute values to percentages always gives me headache .
-
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now