CORE 4D Primitives 1.0 - Parametric surfaces for C4D - FREE PLUGIN!
-
Recently Browsing 0 members
- No registered users viewing this page.
-
LATEST ACTIVITIES
-
8
Cinema 4D - Commercial (Floating) (R21) for sale
Still on sales ? which version can still work on Mac OS sonoma. thank you in advance -
8
Slice multiple arrays from one array
There is no real benefit in using op nodes in capsule context -
8
Slice multiple arrays from one array
Yeah, I'll probably upload it, but I'm still working on it. At the moment it's still a mess. Changing the text (like I did in the video above from Hello to Core4D) is also quite painful. I can say though that using the Heat Map I can see the if I clone by using Transform Geometry, that looks to be the bottleneck. Those get red and take over 90% of the calculations. Using Matrix Op to do the cloning (and using Multi-Instances) works super fast. I'm not sure if I can use Matrix Op in a Nodes Mesh? I can't figure out if I can get out Geometry out of an Op? Either way, I wouldn't have the multi-instance option in that case. -
5
For all who use two (or more) GPUs in one rig: Whats your SLI settings?
As it seems, that made it worse. The render from this morning now takes longer. And the performance monitor in task manager still looks lopsided while rendering: I think, I'll go back using this nvlink. Thanks anyway...
-
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now