CORE 4D Primitives 1.0 - Parametric surfaces for C4D - FREE PLUGIN!
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5
Animate cube to rhombohedron
Here is a nodes mesh version, should be math correct rhombohedral.c4d -
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Moveable displacement
Checked this topic? https://www.core4d.com/ipb/forums/topic/117430-boat-wake-in-c4d/#comment-752951 Maybe there are still valid plugins available. Do you really need to use bitmap at all? I presume this is because you need to have correct wake shape (kelvin wake). In such case bitmap will just be showing static deformation. Maybe you are better off with something animated, yet not physically correct (do a search in file pits, there is boat wake with fields). If you need correct, simulated kelvin wakes you are looking into custom solution, doable by nodes or python. This is quite a task since you need to include bow an stern wakes, take boat size into account, time and decay, that is a lot of math... -
5
Animate cube to rhombohedron
Since you want to animate just 7/8 points linearly, use Posemorph(parametric) or PLA directly in timeline. Create cube in normal state, create another one and adjust all points to positions where they needs to be and use it as posemorph. While its the same point count/topology, could be used directly. Second state of cube I don´t know how to read, not imagine how it should looks like shame on me) -
5
Animate cube to rhombohedron
Hmmm. My understanding of this whole space time thing is quite limited ! Are you sure humans are meant to be thinking about this sort of thing ?! More seriously though, I have trouble trying to translate these sort of questions to the sort of perspective / ortho / parallel views we have in Cinema. So, still exploring the theme that simplest may be best, what about 3 shear deformers on a cube, aligned to X, Y, Z accordingly ?! 3 way shear CBR 01.c4d CBR -
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Scene Nodes | Capsules file pit
request from the scene nodes discord server... a quick and dirty method of creating random poly islands: 11-sn-random-poly-islands-BASIC.c4d1
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