CORE 4D Primitives 1.0 - Parametric surfaces for C4D - FREE PLUGIN!
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Simulation Issue - Should be simple, but it isn't...
Hi everyone! So I've been experimenting with a super simple project. I've download a head from the asset browser and I want it to do two things. 1) I want the head to split off from the neck using a veroni fracture with only two seperations. 2) As the head falls I want it to shatter in a much more complex Veroni Fracture. My initial thought was, do the first step, bake everything down to keyframes and then apply the second step with another simulation tag. My issue is, I can't seem to bake this as keyframes, the simulation tag is still there even if I bake as an alembic. What am I doing wrong? I'm sure I've dones something like this before, which is why this is so irritating! Head.c4d- Animation
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Foundry stops the development of MODO
I think one reason Maxon doesn't care about education licensing is because they don't see a future where it will matter. They're just going to milk it for however long is possible and that's it. -
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Foundry stops the development of MODO
Cinema is much nicer to use, but that alone doesn't make it more professional than blender. There are thing about blender that are worse and things that are better. Cinema makes it much easier to love it for its UI constancy and overall logic of use. But right now Blender with cycles is so much more stable than cinema with redshift. You can download all old versions of it if you want to open an old project or if they droppend a feature. The node system in Blender ist more consitent than cinemas and much easier to use and then there are features that are not available for cinema like the compositor (yes it actually is really usefull) or eevee. But yes blender pisses you off every day when you are used to use cinema. Imho blender is just for another industry and another style of working. Anyway less competition is always bad! I personally see this as a sign that the market for commercial 3D software is going to get really problematic in the future. RIP Modo2 -
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Team Renderer Using Redshift & Xrefs
Well I spoke to Sebastian who is the software development manager at Maxon and he said that xRefs have been fixed in C4D which I suspected and am over joyed about Also I got it slightly only on the Redshift licencing front I only have to buy another Redshift licence to get Team Render working full blast rather than another C4D or Maxon One subscription so that works out even better. Lastly I have also found that turning off CPU in the Compute Devices in the Redshift preferences on the Mac speeds up rendering a fraction too - happy about this. But dedicated GPUs are still gonna be faster in Redshift than any of the current Macs. I was hoping Apple where going to be releasing an M4 Studio this month but alas no… I guess I will have to repair my ailing PC at some point LOL. Hope the xRef fix helps others. -
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Black Friday Deals [2024]
Started so people can keep track of deals in the industry. Does Maxon have any deals for the holidays… if not, they should. Insydium: BLACK FRIDAY HALF PRICE SALE* Coupon code: BLK50 11th November until midnight (UK) 4th December 20243
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