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4
Expose Material input parameters to Attribute Manager
Yup, that's my finding so far as well. I just resorted to grouping the entire material node tree and having that group in a material as the only node. It's a bit more tedious to edit but at least I don't have to open the Node Editor and then click the node to get to the attributes. Now it's visible in the "Surface" category of the material. -
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Looking for a dragon/character animator/rigger for a 1min theater sequence.
Hi there, for an upcoming show i need to animate an already rigged fire-dragon in c4d. I'm not a character specialist, I know some are really proficient with this whole field and would do in a couple hours, if not minutes, what would take me days... Best would be to create a couple motion-clips with the different moves required, that I could later adjust/edit. I have a budget for that, but it must me done next week. Please provide reference work, i need someone experienced. Looking forward ! Julien -
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Multishader to distribute & sorting clone textures seems useless ?!
Thank you bezo ! completely missed the step effector for that... And good to know about mospline, I never used it ! Cheers -
1
How can I make particles follow a dynamic mesh?
Very difficult to say without trying stuff first. It helps tremendously to have your scene file in trying to help with things like this... Can you upload it ? CBR -
1
How can I make particles follow a dynamic mesh?
I'm interested in making the new particle system follow a dynamic moving mesh. Currently I'm using a cached cloth simulation within a mesh emitter to source the particles they're using a follow spline with a spline I made by using a surface deformer. It's an alright approach however they don't fully follow the surface exactly some particles will clip through which I don't want, is there a better way of doing this?
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