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mlon mtex Photographic PBR Handcrafted Texture Collections
Hi CG-fans! Nice of you to drop by and check out my little corner where I would like to present my handmade texture collections. https://mlon.gumroad.com/ No shameless self-promotion whatsoever here! This started out as a free-time fun project where I made photos of my surroundings and created textures from them that I gave away reaaally long ago on Cg Channel and Lightwave forums. Then I thought of creating a few new packs because I like doing it and see if I can sell them to likeminded people who could use them in their projects. I am mostly focused on archviz and have worked on several tv-series, animations and movies. So, here I am selling you my stuff! This is my first Gumroad page and am not even sure it works. We'll see if I have set it up properly, haha! Anyway, if you have suggestions, problems or tips then don't hesitate and let me know. Oh and if you buy 2 packs you get the third for free till the end of the year. Just shoot me a mail with the ones you bought and I will send you the third one. Thanks! Cheers, mlon1 -
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Scene Nodes | Capsules file pit
Here is some simple trailing, MoInstance like but with nodes. Control the trail count in compare node. The advantage is taht the setup can be greatlu expanded, such as usig mixed objects and similar Simple_Trailing.c4d1 -
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Modelling these bottle nubs
Cool! I wish I had discovered this a while back would have been very helpful. It's one of those little C4D nuggets innit -
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Modelling these bottle nubs
Mesh Checker we have for many years. From beginning you can find it in Attribute Manager/Mode/Modeling/Mesh Checking. Into the layout it was added few releases ago. -
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Modelling these bottle nubs
Oh, thank goodness you'll find it now - that is a very helpful thing ! Middle toolbar, cog wheel next to magnet (snap). Those double arrows let you auto-select any type of the flagged components, so you can easily find, select and remove isolated points for example. The only downside of this, and the reason you probably wouldn't leave it on all the time whilst modelling, is that it can make your edge selections less clear if they are overlaid with (say) the green border markers for example... CBR1
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